Glossary dump

Until the formatting of this page is done..
You might want to use the Glossary category. But as said on top of the page, this contains spoilers:

Since Journey exists since 2012, a community formed and over time certain words were used to describe things in the game. If you meet members from that community and using a chat or talking to them after your journey (contacting CMATW works differently on all devices) they might use abbreviations like BB and WM.

The list contains also terms from "community secrets", its your decision if you want to click those links. All abbreviations are given in the title of the pages, if you are just up for those, you dont have to click the pages.

Here is the link to Category:Glossary.

Level Names

 * 1) Chapter Select - Common name for the first level, though may sometimes only be used for the 'Hub' area (see below)
 * 2) * CS - Short for "Chapter Select"
 * 3) * Graveyard - Semi-official name for the first level (used in the game files), but can also be used to mean only part with the gravestones
 * 4) * Hub - Term for the part of the level that actually has to do with selecting your chapter, as well as seeing your progress on the symbols and glyphs
 * 5) Broken Bridge - Common name for the second level
 * 6) * BB - Short for "Broken Bridge"
 * 7) * Threshold - Another name for this level
 * 8) * Barrens - Another name for this level, used in the game files
 * 9) Pink Desert - Self-descriptive name for the third level
 * 10) * Pink Dunes - Alternate name for the above
 * 11) *Desert - Name of this level used in the game files
 * 12) * PD - Short for "Pink Desert" or "Pink Dunes"
 * 13) Sunken City - Most-official name for the "sand surfing" level, used in the achievements; also sometimes mistakenly used for the Underground area
 * 14) * SC - Short for "Sunken City"
 * 15) * Canyon - Name used in the game files for the Sunken City level
 * 16) *Descent - Another name for this level
 * 17) * Ruined Metropolis
 * 18) Underground - The underground level
 * 19) * UG - Short for "Underground"
 * 20) * Cave - Name used in the files for the Underground level
 * 21) * Underground Passage - Another name for the Underground level
 * 22) * Underworld - "
 * 23) * UP - Short for "Underground Passage"; not as commonly used as "UG"
 * 24) * U - Short for "Underground" or "Underworld"; not as commonly used as "UG"
 * 25) Tower - Name used on this wiki for the level with the tower, commonly used by players who focus on the gameplay
 * 26) * Temple - Another common name for this level, often preferred by creative fans
 * 27) * Ruins - Another name for the tower; used in the game files
 * 28) * Vertical Temple - Another name for the tower level
 * 29) * Underworld Temple - "
 * 30) * Underwater Temple - "
 * 31) * The Cistern - "
 * 32) * T - Short for "Tower" or "Temple"; not commonly used
 * 33) Snow - Name used on this wiki for the snowy level, commonly preferred by players who focus on the gameplay
 * 34) * S - Short for "Snow"; not commonly used
 * 35) * Mountain - Used in the game files, seems to be preferred by creative fans
 * 36) * Snowy Fields
 * 37) * Mountain Pass
 * 38) Paradise - Common name for the final level, used on this wiki
 * 39) * P - Short for "Paradise"; not commonly used
 * 40) * Summit - Another name for the final level, used in the game code
 * 41) * Heaven - Yet another name for the final level
 * 42) Level 09 - A "dummied out" version of Pink Desert that can be accessed through save hacking
 * 43) * Level_bryan – Proper name of Level 09 used in the game files

Locations in Levels
Multiple levels:
 * Aqueduct - In-files term for the channels - often part of a bridge - that were made to channel flyers to different places to be used as as a power source, and now often channel sand.
 * Wind Wall - An invisible barrier at the edge of a level that will literally blow you back if you try to get past it; can often be bypassed, allowing the player(s) to go out of bounds

Chapter Select:
 * Graveyard - The first part of the level, with all the gravestones
 * Hub - The second part of the level, where you can skip to a later chapter if you've completed the game before
 * Wardrobe - A place that allows the player to change his robe color.

Broken Bridge:
 * Headbonkers Cave - The cave with the mural in it; can be used to go Out of Bounds
 * Sandfall - Where sand falls, similar to a waterfall; sometimes actually called a "waterfall"

Pink Desert:
 * Shooting Star Ruins - The ruins where a comet creates flyers and becomes a collectable Symbol
 * Circular Ruin - Another name for that place
 * Little Tower - The tower with a symbol on top, near where a carpet can be released
 * Factory - Factory at the north end of the Pink Desert, where carpets are inserted into newly-made War Machines
 * Tower - Another name for the factory
 * Sandstorm Tower - "
 * Factory in the Sandstorm - "
 * War Machine Factory - "
 * WM Factory - Short for "War Machine Factory"
 * City Wall - Wall that marks the northern limits of the level.

Sunken City:


 * City Wall – The Wall located at the start of the level. Marks the southern limits of the level
 * 1st Slide - The first part of the level, where you slide down a hill; a symbol can be found along the way
 * First Slide - Longer form of "1st Slide"
 * Short Sand Slalom - Another term for the first slide
 * Banjah's Hill - The first dune, right near the entrance of the level, where Zimcloak and the low frame rate glitch can occur
 * Zymor Hill - Another term for Banjah's hill
 * Rest Stop - Small area between sand slides, where a few carpets and some flyers are released, and both a symbol and a mural can be found
 * Rest Zone - Another name for the rest stop
 * 2nd Slide - Second sand-surfing part of the level; another symbol can be found here
 * Second Slide - Longer form of "2nd Slide"
 * Long Sand Slalom - Another term for the second slide
 * Sunset Hall - Hall where the sunset, and the mountain can be viewed; known for the sideways camera view
 * Horizontal Hallway - Another term for Sunset Hall
 * Hall of Light - "
 * The Final Slide - The last sand-surfing part of the level, where you're more-surrounded by buildings that aren't quite as ruined
 * The Last Slide - Another name for the Final Slide
 * The Pit - a place where you drop after the final slide.

Underground:
 * Friendly Tunnels - A term for the first part of the Underground, with spots of light, fallen tubes/pipes, some fliers, and where the longtail plays
 * Kelp Room - Room full of kelp; first location where kelp shows up
 * Jellyfish Room - Room with several jellyfish creatures; first location where jellyfish are found
 * Аmbusher Room - Room where the first war machine wakes up, eating the longtail
 * Ambush Room - Another term for the Ambusher Room
 * AR - Short for "Ambusher Room" or "Ambush Room"
 * Unfriendly Tunnels - Tunnels where war machines patrol
 * First Room - First part of the Unfriendly Tunnels, where the first war machine eats a group of flyers
 * Flyer Eater Room - More-specific term for the area where the first war machine eats a group of flyers
 * Second room - Second part of the Unfriendly Tunnels, where the second war machine wakes up
 * Third room - First part of the Unfriendly Tunnels, where the last Underground symbol can be found; last section before the War Machine Slide
 * War Machine Slide - Slide at the end of the Underground, sometimes just called "slide"
 * WM Slide - Short for "War Machine Slide"

Tower:
 * Whale Room - Room where the first whale waits until the goo reaches said room; the whale will swim out once the goo reaches that level

Snow:
 * Thawing Room - Exit of the temple/tower, by the entrance of Snow; place where players can thaw if they re-enter it
 * Entrance Gates - The gates near the entrance
 * Windy Valley - What it sounds like; a valley with intermittent wind gusts
 * Carpet House - A part of a broken war machine, where a frozen carpet hides
 * Heater Room - A room that works as a resting point, where a heater can be activated, warming the player(s)
 * Sanctuary - Another term for the heater room; seems to be preferred by more-creative-oriented fans
 * Lamp-Lit Rest Area - Another term for the heater room/sanctuary
 * Lantern Shelter - "
 * Scarf Bridge - Name for the bridge made of a frozen banner
 * Frosty Bridge - Another name for the scarf bridge
 * Patrol Fields - Fields that war machine(s?) patrol
 * War Machine Valley - Another name for the Patrol Fields
 * Shortcut Cave - Cave on the side of the Patrol Fields, arguably makes the path longer; has a mural inside
 * Icy Cave - Another name for Shortcut Cave
 * Whale Graveyard - A place, resembling an old courtyard, where a frozen whale and lots of frozen kelp can be found
 * Seaweed Valley - Another name for the Whale Graveyard
 * Frozen Courtyard - Alternative name for that place
 * Windy Balcony - Balcony where very strong winds will try to push the player(s) back, or even off of the balcony
 * Crashed WM Ledge - A ledge below the Windy Balcony that you can fall down to; includes a crashed war machine with frozen banners coming out, so that you can make your way up to the balcony
 * Crashed War Machine Ledge - Longer form of "Crashed WM Ledge"
 * Death March Field - The place of the final uphill climb in Snow, with all the grave markers
 * Final Climb - Another name for Death March Field

Paradise:
 * Klowny Mountain - A free-standing mountain at the beginning of Paradise, on the west-ish side, named after the player (Beloved)Klowny, who passed away in 2018
 * Gate 1 - The first gate in Paradise
 * Gate 2 - The second gate in Paradise
 * Lower Mountains - Entrance part of Paradise; includes the first and second gates
 * Snow Slalom - Slide area in Paradise
 * Ski Slope - Another name for the Snow Slalom
 * Kelp Climb - Uphill area with lots of kelp
 * Jellyfish Pool - Area of suspended (spirit) water with jellyfish inside, and above it
 * Gate 3 - The third gate in Paradise
 * Whale Pools - An area a number of pools, and where the two whales play
 * Waterfall Cascade - Another name for the Whale Pools
 * Gate 4 - The fourth gate in Paradise
 * Road of Reliving - Term for the area from the Lower Mountains to the Whale Pools; named such because it's almost as if you're going through the first levels all over again, but shorter, and more carefree-feeling
 * Road of Reminiscing - Another name for the Road of Reliving
 * Arc of Light - Area beyond the fourth gate, where light streams down, and players will radiate a golden glow
 * Golden Bridge - Another name for the
 * Mount Jenova - The mountain that is the player's final destination in game. Named after the director of Thatgamecompany - Jenova Chen
 * Jenova's Peak - The top of the mountain
 * Place of the Doodlers - Spot on Jenova's Peak where players like to doodle things in the snow/white sand (most often a heart)
 * The Final Walk - What it sounds like; the final walk towards the light

Out of Bounds Locations
Multiple levels:
 * Blackness - Zones on every side of the level (with north and south always being the nearest) where light is no more working; the glow of a companion can still be seen on the edge of the screen.
 * Invisible Ledge - What it sounds like; an invisible ledge that players can stand on
 * HL Board - The tapestry used in the history lesson of that level, suspended in-air; known to be found in Chapter Select, Broken Bridge, Pink Desert, Sunken City, and Underground levels
 * HL Banner - Alternative name for HL Board
 * Starfields - Areas on the east, west, south, sometimes north sides of almost every level; has colorful particles suspended in the air, and on invisible sand
 * Crash Zone - An invisible square on the southeast corner of every map that makes the game crash (confirmed on PS4 and PC)
 * Disco Zone - An area out-of-bounds where one's colors flash, and the scarf may go crazy; known to be found in the Underground and Snow levels
 * Black Cube - A black cube that can be found out of bounds in some levels.
 * Sky Box - A cube in which every level is placed, with the texture of the sky.  Sometimes visible from outside the box.  Known to happen/to be accessible on PS4 and PC
 * Level Cube - Another term for the Sky Box
 * Black Sky - A view that's known to occur in the out-of-bounds areas of Chapter Select, Broken Bridge, Pink Desert and Sunken City, where sky and fog turns black
 * Skypainting - A trick where a player flies into certain areas outside the Sky Box, where any movement they make, any position that they're in, lingers for a brief moment. Known to happen on PS4
 * Ink painting - A trick that can be done "blackness" areas outside of the Sky Box. By going in and out of the blackness area, one can create black patterns on their screen. Known to be possible on PS4.
 * Peeling Grounds - Places in out of bounds areas where the sand or snow surface becomes non-solid and permits one to slip "under the sand", as if the ground itself was peeling off to allow you to slip under
 * Hidden chirp symbol – A hidden chirp symbol that sometimes appear in the south east corner of the level
 * Fake terrain/object/place – A place that appears normal from the distance but is non-solid

Broken Bridge:
 * The Dryer - A spot on top of the (east?) wind wall(s?) that can make a wayfarer tumble continuously

Pink Desert:
 * Belle Area - A mock-up of Sunken City on the northern end of Pink Desert's out-of-bounds area, visible from the Factory.
 * Hidden symbol - A symbol located high above the surface near the northern wind wall.
 * Carpet Warp - A method used in the Pink Desert to send a companion out of bounds

Sunken City:


 * Sunset Plateau - A place located out of bounds with a beautiful view of sunset.
 * Purple Sky - Purple-coloured sky that can be found on the north of Sunken City's out-of-bounds area (fully observable only on PS3)

Underground:


 * Shadowlands - A place all along the Underground western out-of-bounds area; PS3 only
 * Disco WM Spot - A place with a frozen war machine that has alternating colors
 * Disco War Machine Spot - Longer form of "Disco WM Spot"
 * War-Machine Capture - A sequence-breaking trick that allows you to capture the second war machine at the Shrine in the Underground level
 * WM Capture - Short for "War Machine Capture
 * Happy War Machine - The first war machine flipping in the air and wagging his tail
 * Happy WM - Short for "Happy War Machine"
 * Disco WM - a WM sometimes located on the Southeast corner of the underground.
 * Disco WM - Short for "Disco War Machine"

Tower:
 * Beach - A place in the Tower out-of-bounds area, seen/accessible when the goo is at the first level

Snow:
 * Death March Overlook - A Tower to the east of the gates to the Death March Fields/Final climb; has a Charge Boost spot
 * DMO - Short for "Death March Overlook"
 * Alternate Death March Overlook - A wall farther to the east than the Death March Overlook tower; also has a Charge Boost spot
 * ADMO - Short for "Alternate Death March Overlook"
 * Razorback Ridge - A very thin hill that looks like a knife blade, east of Death March Field.

Paradise:
 * Null Zone - An area under the Golden Bridge (Description please?)
 * Vortex - The vortex/eye of storm that you fly through to get to Paradise in the first place
 * Carpets Phalanx - An area where a bunch of frozen (as in 'icy' or just 'not moving'?) carpets can be found
 * Ten-Minute Walk - A walk accessible by hitting the credits trigger from some places in the Paradise out-of-bounds area. Makes one unable to chirp. Also makes the mountain and sand under the player disappear
 * 10 Min Walk - Short for "Ten-Minute Walk"
 * Autowalk - Another term for the Ten-Minute Walk
 * Whale Sonata - Spinning and singing whales in the Jellyfish Pool

Basics

 * Symbol - Can refer to a number of different things:
 * The symbol assigned to a player; visible when they chirp, but can also appear on their character's chest when touching another player, or submerged in goo
 * Collectable items that lengthen your scarf; these symbols look different from any other kind of symbol in the game, and will change form before you collect them
 * Anything that resembles Rythulian writing; often seen on various cloth creatures
 * Heart Symbol - Another term for the symbol that a character has, often used in fanworks
 * Name Symbol - Another term for the symbol that a character has
 * Soul Symbol - "
 * Nametag - Another term for the type of symbol a Traveler can have, used in the game files
 * Chirp - The most common community name for the sounds that various creatures make, particularly the Travelers.
 * Chime - What chirping is called in the English PC version
 * Singing - What chirping is called in the German PC version (translated)
 * Utterance - Another common term for the chirping; tends to also refer to one's Symbol, and how it represents the 'utterance' of that particular character
 * Meditation - When a traveler sits with legs crossed
 * Shrine - A triangular statue representing an Ancestor
 * Statue - Another term for a Shrine
 * Markers - A term for the thin, upright items placed around a Shrine or Mural; they need to be activated via chirping, or by being physically close to them
 * Meditation circle - The circle of light that appears in front of a Shrine once all the markers are activated
 * Cake and Candles - A nickname for the Shrine, specifically for the round meditation circle (cake) and the markers surrounding it (candles)
 * Confluence - The process of meeting an Ancestor; this term comes from the soundtrack, and is commonly used by creative fans
 * Vision - Another term for a confluence/history lesson
 * History Lesson - The visual story shown to the player, by an Ancestor, during Confluence
 * HL - Short for "History Lesson"; this term is favored by fans more focused on gameplay, often being used to refer to the Shrine, Confluence, etc.
 * Triangular Ancestor Cutscene Starter Thing - Silly term for the shrine, by Rebmakash
 * Mural - Ancient pictures scattered throughout the game; the image will appear once all the markers around it have been activated
 * Glyph - Another name for Murals; can easily be confused with "Symbol"
 * Tapestry - Another term for a Mural, or for the image shown to a player during a History Lesson
 * Picture - Another name for Murals
 * Shooting Star - A term for the light particles that come from the mountain; one of them can turn into a collectable Symbol in the Pink Desert
 * Comet - Term used for the above, found in the game files
 * Goo - Liquid in the Tower that rises as one activates the murals, often written as "GOO"
 * Liquid Light - Another term for the goo
 * Soul Juice - "
 * Spirit Mist - "
 * Spirit Water - "
 * Water - Another term for the goo; can also refer to the water in Paradise
 * Whistling Stones - Large stones with holes in them that whistle as the wind blows through them, and that offer shelter from said wind; this term is used in the game files
 * Windy Stones - Another name for Whistling Stones

Main Character

 * Wayfarer - A common term for the main character(s)
 * Traveler - "
 * Journeyman - "
 * Journeyer - "
 * Wanderer - "
 * Clothie - "
 * Dude - Another name for he main characters, used in the game's code (including programmers' comments)
 * 'Farer - Short for Wayfarer; may be seen in some fanworks as part of a title, as in "I am [name], 'farer of [trait/power]."
 * Cloth Ninja - A name referring to the original concept of the main characters; still sometimes used in the game code, or for travelers in general
 * Rythulian - Name for the species of the main character(s), and other creatures like them, leaked by one of the game creators; Rythulians are officially genderless, but fan characters are often gendered
 * Red Cloak - A term for a character/player in the standard red cloak
 * RC - Short for "Red Cloak"
 * Red Robe - Another term for a character/player in the standard red cloak/robe
 * RR - Short for "Red Robe"
 * Reddie - A cute nickname/term for a character/player in a red cloak/robe
 * White Cloak - A player who has collected all the symbols (thereby gaining the Transcendence trophy) and switched the color of their cloak; has a longer scarf at start, which will recharge when they touch the ground
 * WC - Short for "White Cloak"
 * White Robe - Another term for a White Cloak
 * WR - Short for "White Robe"; can also mean "World Record," especially in speedrunning communities
 * Transcendent - A fan term for a player/character who's gained transcendence, coined because 1) fan characters can come in all sorts of different colors, and 2) players have sometimes been known to retexture their cloaks
 * Tier - Refers to the level of embroidery a player/character has, which increases with each complete playthrough of the game (i.e. played from the first level to the end, instead of jumping to another level from Chapter Select - counts even if they jumped back to Chapter Select before continuing to the end of the game)
 * First Tier - The basic level of embroidery had during their first playthrough; can neither be a White Cloak, nor meet a White Cloak
 * Second Tier - The embroidery of a player who's completed the game at least once; unavoidable since a first run cannot use the Chapter Select option
 * Third Tier - The embroidery of a player who's completed at least two complete playthroughs
 * Fourth Tier - The embroidery of a player who's completed at least three complete playthroughs; terms for a player with this include:
 * Full Tier
 * Full Run
 * Full Embroidery
 * First Run - Another term for a player on their first playthrough on that save file; can neither be a White Cloak, nor meet a White Cloak

Robe Glitches

 * Zimcloak - A shiny/silky, rainbow-looking cloak glitch that can occur on Banja's Hill in Sunken City, PS4 only
 * Sandfarer - A wayfarer whose cloak looks like the sand around it; can occur in the out-of-bounds area of the Pink Desert
 * Snowfarer - A wayfarer whose cloak looks like the snow around it; can occur in the out-of-bounds area of the Snow level
 * Naked Traveler - A traveler whose cloak has disappeared! =O
 * Scarfless Flyer - A traveler with an invisible scarf; still able to fly normally, and will gain flight power if a symbol is collect
 * Disco Robe - A traveler whose robe changes colors at fast pace, PC only glitch
 * Crazy Scarf - A traveler's scarf that's just flying all over the place; known to happen with the Disco Robe effect

Online Play

 * Companion - Term for another player met in-game
 * Companions Met Along the Way - The list of companions that you met during your last playthrough; shown after the credits, but before the menu appears again
 * CMATW - Short for "Companions Met Along the Way"
 * Disconnect - When the connection between two players is lost
 * DC - Short for "Disconnect"
 * Dusting - When a companion's character model sits down and turns to dust; happens after a disconnect
 * Reconnect - When the games of two players who were companions before are connected again; the game will try to reconnect you with your last companion
 * RC - Short for "Reconnect"

Creatures

 * Flyer - A name for the tiny, rectangular cloth-creatures that fly around in swarms (or "schools" or "flocks"); used on this wiki, and preferred by more gameplay-oriented fans
 * Cloth Fish - Another name for the tiny, rectangular creatures; this term is preferred by more-creative fans
 * Paper - Another name for these creatures
 * Clothite - "
 * Banner - A term for the long pieces of cloth(-creatures) that are always connected to something; used on this wiki
 * Ribbon - Another term for the long cloth(-creature)s
 * Streamer - Yet another name for the above
 * Kelp - Banner/Ribbon clusters that resemble their namesake. Is found in Underground, Snow and Paradise level.
 * Seaweed - Another name for Kelp
 * Carpet - A name for the playful cloth-creatures met in the Pink Desert; used on this wiki, and preferred by more gameplay-oriented fans
 * Cloth Dolphin - Another name for those playful cloth-creatures; generally preferred my more-creative fans
 * Manta - Yet another name for the playful critters
 * Kite - "
 * Little Dragon - "
 * Dolphin Rug - "
 * Flying Carpet - "
 * Group of Carpets - Term for, well, the group of carpets that gets released all at once in the Pink Desert
 * Prisoner Carpets - Term for the carpets stuck in the 'window' of the War Machine Factory; oddly, seems to be mostly used for the ones that can be released with a chirp, instead of the ones released after the history lesson
 * Longtail - A name for a specific Carpet-creature with a longer tail than the others, found close to the entrance of the Pink Desert
 * Lorelei - Another name for the above
 * Frederick - The carpet that will bring a player to the top of a dune after the group of carpets is released
 * Jellyfish - Name for cloth creatures that resemble their namesake; first seen in the Underground level
 * Chinese Lantern - Another name for those creatures
 * Mushroom - "
 * Flower - Another term for the above, but can also be used for the flower in the Pink Desert
 * War Machine - A common name for the stone machines; their remains are all over the game, but the first active ones are seen in the Underground level
 * WM - Short for War Machine
 * Leviathan - Another term for a War Machine
 * Stone Serpent - "
 * Stone Snake - "
 * Dragon - "
 * Stone Dragon - "
 * Ironclad Dragon - "
 * Stone Kite - "
 * Cloth-Eater - Another term for the above; in Fanon, may also be used for a corrupted Rythulian that needs to feed off of cloth creatures
 * Guardian - Yet another term; used in the game files
 * WMa - Short for "War Machine A"; the first active war machine in the game, which comes to life in the Ambush Room and eats the longtail, usually startling new players
 * 1st WM - Another shorthand term for the first war machine
 * First WM - Longer form of "1st WM"
 * First War Machine - Longest form of "1st WM"
 * Flyer Eater - Another term for the first war machine
 * WMb - Short for "War Machine B"; the second active war machine in the game, which comes to life in a long hall, opposite an inactive War Machine
 * 2nd WM - Another shorthand term for the second war machine
 * Second WM - Longer form of "2nd WM"
 * Second War Machine - Longest form of "2nd WM"
 * Shasta - War machine patrolling the second field of the Snow level; also flies over the Death March area
 * Whale - Large cloth creatures with many parts, first seen in the Tower level
 * Hammerhead - Another term for the whale-like cloth creatures
 * Seadragon - "
 * Whale Tapestry - "
 * Flow Creature - Simple way to refer to the creatures from flOw (another game by ThatGameCompany), found in the Tower
 * Sting - Another name for the flOw creatures, used in the sound/music files
 * Ancestor - A tall, white Rythulian, met during confluence, who gives you a history lesson; also used for the flOw characters, due to the trophy name, but the game files use the term for the tall Rythulians
 * Sage - Another name for those tall, white Rythulians
 * Spirit - "
 * Advisor - "
 * White One - "
 * Elder - "
 * Ancient - "
 * Guardian - Also used for the tall Rythulians, but more often used for the War Machines
 * Nick - The Traveller that can be spotted at the end of the hall after the first confluence; can be met if the player goes out of bounds
 * Gary - The mini red scarf/banner/ribbon found in the Underground; has a white companion named Larry
 * Larry - The mini white scarf/banner/ribbon found in the Underground; has a red companion named Gary

Fanon Creatures

 * Sandfarer - A Wayfarer with a cloak like that of the sand; considered semi-canon by the person who coined it since it's based off a glitch found in the Pink Desert out-of-bounds area
 * Snowfarer - A type of Wayfarer native to snowy areas north of Jenova's Peak
 * Woolie - A super-fluffy baby Rythulian (Note: not all baby Rythulians are thought to be super-fluffy)
 * Cloth Eater - A corrupted Rythulian who feeds off cloth to survive, typically black
 * Scarf Eater - A variation of a Cloth Eater who specifically feeds off of scarves, and sometimes cloaks

Fancy Flying
General Terms:
 * Fancy Flying - Using advanced flying techniques
 * Fancy Flyer - Someone who knows how to use flying techniques that were not intended, but nonetheless exist
 * Diving - Flying in a way that you gain momentum; the basic dive involves flying with your head down, toward the ground
 * Boosting - When you fly upward using momentum gained
 * Flap - When your robe 'flaps' like a bird, or when the player makes it do so
 * Pumping - Pressing the 'fly' button at intervals, instead of holding it down

Companion Needed:
 * Tandem Flying - Two players keeping each-other in the air by chirping at each-other
 * Coasting - When two players glide forward just by staying in physical contact, no flapping required
 * Silent Coasting - Coasting without chirps
 * Beaming Down - When two players help each-other float down slowly by falling while their characters touch each-other

Solo Possible:
 * Dive Boost - A flying technique where one dives down, and then flies back up on momentum alone; the most basic boost, and the one intended by developers
 * DB - Short for "Dive Boost"
 * Reverse Dive Boost - A Dive Boost with reversed controls, looking at the sky instead of the ground
 * RDB - Short for "Reverse Dive Boost"
 * Slow Boost - A variation of the Dive Boost where the traveler dives at a shallower angle, allowing them to fall more slowly
 * SB - Short for "Slow Boost"
 * Slow Dive Boost - Another term for Slow Boost
 * SDB - Short for "Slow Dive Boost"
 * Charge Boost - A technique where a player gains "momentum" by flying into a wall
 * CB - Short for "Charge Boost"
 * Reverse Charge Boost - Charge boosting with reversed controls, looking at the sky instead of the ground
 * RCB - Short for "Reverse Charge Boost"
 * Dry Boost - Charge boosting without pressing the fly button
 * DB - Short for "Dry Boost"
 * Super Boost - Charge boosting with a stuck (closeup) camera
 * Dropshoot - A flying technique where you fly into the sand/ground; may or may not be followed by a boost
 * DS - Short for "Dropshoot"
 * Speed flying - An old term used to describe Dropshoot
 * Reverse Dropshoot - Dropshooting with reversed controls, looking at the sky instead of the ground
 * RDS - Short for "Reverse Dropshoot"
 * Circle Dropshoot - A dropshoot where the player runs in a circle?
 * Circle DS - Short for "Circle Dropshoot"
 * CDS - Shortest form of "Circle Dropshoot"
 * Slow Dropshoot - A dropshoot where the player runs/flies into the ground more slowly?
 * Slow DS - Short for "Slow Dropshoot"
 * SDS - Shortest form of "Slow Dropshoot"
 * Slow Circle Dropshoot - A dropshoot where the player runs/flies into the ground in a slow-moving circle?
 * Slow Circle DS - Short for "Slow Circle Dropshoot"
 * SCDS - Shortest form of "Slow Circle Dropshoot"
 * Cave Boost - A technique where a player gains momentum with the camera being stuck from entering Headbonker's Cave
 * Cutscene Boost - A technique where a player gains momentum with the camera being stuck after a cinematic
 * Flap-Boost - A boost where the player hardly dives at all, but instead is (mostly) upright, and just 'flaps' a number of times
 * Flyer Boost - Dive boosting while chirping at flyers to maintain one's scarf power
 * Level Boost - A flying/boosting technique where one flies quickly, and with the camera not-completely lowered
 * Speed Boost - Another name for the Level Boost
 * Scarfless Boost - Any type of boost where one doesn't use their scarf power
 * Infinite Boost - A flying technique where one gains height by repeatedly doing a scarfless boost
 * Ainshent Boost - A variation of the Infinite Boost, where one uses the same diving/boosting angles, but actually does use the scarf power
 * Goo Boost - A technique where one gains height by repeatedly charging their scarf in the goo at the end of a dive

Non-Flying Tricks

 * Faceplant - Making the traveler fall on their face by manipulating the controls
 * FP - Short for "Faceplant"
 * Faceplant Jump - Making the traveler jump in the air and fall on their face at the same time
 * FPJ - Short for "Faceplant Jump"
 * Dropshoot Faceplant Jump - A variation of the Faceplant Jump that begins with a Dropshoot
 * DSFPJ - Short for "Dropshoot Faceplant Jump"
 * Carpet Chase - Getting close enough to a carpet that wants to lift you up, and then running away so that it has to catch up
 * Carpet Tag - Another term for Carpet Chasing

Glitches

 * Trigger - Something that the player does, or a place that the player goes to, that causes something in the game to happen
 * Black Sand - A very rare and random glitch, known to happen on PS4, where the sand is black during (and after?) the level loads.
 * BS - Short for "Black Sand"
 * Infinite Flight - A glitch known to occur on PS4 when your companion's game crashes, allowing you to fly without using any of your scarf power; known to occur on Broken Bridge, Undergroud, Tower, and Paradise levels
 * IF - Short for "Infinite Flight"
 * Black Cloth - A glitch that causes all cloth to permanently become black; known to happen on PS4 when a companion's game crashes in the Underground level
 * Low Frame Per Second Glitch - A glitch known to happen on the PS4 on Zymor/Banjah's hill, where the framerate gets CRITICALLY low, and the sand looks spiky
 * LFPSG - Short for "Low Frame Per Second Glitch"
 * LFPS - Short for the "Low Frame Per Second" glitch
 * The ID Rule - A rule by which the player with a higher case ID (e.g. AAexample) receives glitches, while the player with a lower case ID (e.g. zzexample) gives/creates glitches
 * Ghost - A lingering model of a companion that is either no longer connected, or who is actually in a different level
 * Ghost-Making Spot - Spots in different levels in where, upon disconnecting, one can make a ghost for their companion
 * Breaking the Shrine - Changing the appearance/functionality of the Meditation Circle
 * Breaking the HL - Another term for "Breaking the Shrine"
 * Offsync Goo - different level state for both companions where one companion has lower goo level than another.
 * Out-of-Sync Goo - More-accurate term for "Offsync Goo"

Slang

 * Hold your flannel - Like "Hold your horses"
 * Threadline - Like "Bloodline"
 * Chirp, yeah! - Like "Heck, yeah!" Also the name of a Journey-themed Tumblr blog

#

 * 1st Slide - The first part of the level, where you slide down a hill; a symbol can be found along the way
 * 1st WM - Another shorthand term for the first war machine
 * 2nd Slide - Second sand-surfing part of the level; another symbol can be found here
 * 2nd WM - Another shorthand term for the second war machine
 * 10 Min Walk - Short for "Ten-Minute Walk"

A-E

 * ADMO - Short for "Alternate Death March Overlook"
 * Advisor - "
 * Ainshent Boost - A variation of the Infinite Boost, where one uses the same diving/boosting angles, but actually does use the scarf power
 * Alternate Death March Overlook - A wall farther to the east than the Death March Overlook tower; also has a Charge Boost spot
 * Ambush Room - Another term for the Ambusher Room
 * Ambusher Room - Room where the first war machine wakes up, eating the longtail
 * Ancestor - A tall, white Rythulian, met during confluence, who gives you a history lesson; also used for the flOw characters, due to the trophy name, but the game files use the term for the tall Rythulians
 * Ancient - "
 * Anything that resembles Rythulian writing; often seen on various cloth creatures
 * AR - Short for "Ambusher Room" or "Ambush Room"
 * Arc of Light - Area beyond the fourth gate, where light streams down, and players will radiate a golden glow
 * Aqueduct - In-files term for the channels - often part of a bridge - that were made to channel flyers to different places to be used as as a power source, and now often channel sand.
 * Autowalk - Another term for the Ten-Minute Walk
 * Banjah's Hill - The first dune, right near the entrance of the level, where Zimcloak and the low frame rate glitch can occur
 * Banner - A term for the long pieces of cloth(-creatures) that are always connected to something; used on this wiki
 * Barrens - Another name for this level, used in the game files
 * BB - Short for "Broken Bridge"
 * Beach - A place in the Tower out-of-bounds area, seen/accessible when the goo is at the first level
 * Beaming Down - When two players help each-other float down slowly by falling while their characters touch each-other
 * Belle Area - A mock-up of Sunken City on the northern end of Pink Desert's out-of-bounds area, visible from the Factory.
 * Black Cloth - A glitch that causes all cloth to permanently become black; known to happen on PS4 when a companion's game crashes in the Underground level
 * Black Cube - A black cube that can be found out of bounds in some levels.
 * Blackness - Zones on every side of the level (with north and south always being the nearest) where light is no more working; the glow of a companion can still be seen on the edge of the screen.
 * Black Sand - A very rare and random glitch, known to happen on PS4, where the sand is black during (and after?) the level loads.
 * Black Sky - A view that's known to occur in the out-of-bounds areas of Chapter Select, Broken Bridge, Pink Desert and Sunken City, where sky and fog turns black
 * Boosting - When you fly upward using momentum gained
 * Breaking the HL - Another term for "Breaking the Shrine"
 * Breaking the Shrine - Changing the appearance/functionality of the Meditation Circle
 * Broken Bridge - Common name for the second level
 * BS - Short for "Black Sand"
 * Cake and Candles - A nickname for the Shrine, specifically for the round meditation circle (cake) and the markers surrounding it (candles)
 * Canyon - Name used in the game files for the Sunken City level
 * Carpet - A name for the playful cloth-creatures met in the Pink Desert; used on this wiki, and preferred by more gameplay-oriented fans
 * Carpet Chase - Getting close enough to a carpet that wants to lift you up, and then running away so that it has to catch up
 * Carpet House - A part of a broken war machine, where a frozen carpet hides
 * Carpets Phalanx - An area where a bunch of frozen (as in 'icy' or just 'not moving'?) carpets can be found
 * Carpet Tag - Another term for Carpet Chasing
 * Carpet Warp - A method used in the Pink Desert to send a companion out of bounds
 * Cave - Name used in the files for the Underground level
 * Cave Boost - A technique where a player gains momentum with the camera being stuck from entering Headbonker's Cave
 * CB - Short for "Charge Boost"
 * CDS - Shortest form of "Circle Dropshoot"
 * Chapter Select - Common name for the first level, though may sometimes only be used for the 'Hub' area (see below)
 * Charge Boost - A technique where a player gains "momentum" by flying into a wall
 * Chime - What chirping is called in the English PC version
 * Chinese Lantern - Another name for those creatures
 * Chirp - The most common community name for the sounds that various creatures make, particularly the Travelers.
 * Chirp, yeah! - Slang. Like "Heck, yeah!"  Also the name of a Journey-themed Tumblr blog
 * Circle Dropshoot - A dropshoot where the player runs in a circle?
 * Circle DS - Short for "Circle Dropshoot"
 * Circular Ruin - Another name for ruin where the player receive the symbol that drops down from the sky in Pink Desert.
 * City Wall - Wall that marks the northern limits of Pink Desert and southern limits of Sunken City level.
 * Cloth Eater - A corrupted Rythulian who feeds off cloth to survive, typically black
 * Cloth-Eater - Another term for the above; in Fanon, may also be used for a corrupted Rythulian that needs to feed off of cloth creatures
 * Cloth Dolphin - Another name for those playful cloth-creatures; generally preferred my more-creative fans
 * Cloth Fish - Another name for the tiny, rectangular creatures; this term is preferred by more-creative fans
 * Clothie - "
 * Clothite - "
 * Cloth Ninja - A name referring to the original concept of the main characters; still sometimes used in the game code, or for travelers in general
 * CMATW - Short for "Companions Met Along the Way"
 * Coasting - When two players glide forward just by staying in physical contact, no flapping required
 * Collectable items that lengthen your scarf; these symbols look different from any other kind of symbol in the game, and will change form before you collect them
 * Comet - Term used for the above, found in the game files
 * Companion - Term for another player met in-game
 * Companions Met Along the Way - The list of companions that you met during your last playthrough; shown after the credits, but before the menu appears again
 * Confluence - The process of meeting an Ancestor; this term comes from the soundtrack, and is commonly used by creative fans
 * Crashed War Machine Ledge - Longer form of "Crashed WM Ledge"
 * Crashed WM Ledge - A ledge below the Windy Balcony that you can fall down to; includes a crashed war machine with frozen banners coming out, so that you can make your way up to the balcony
 * Crash Zone - An invisible square on the southeast corner of every map that makes the game crash (confirmed on PS4 and PC)
 * Crazy Scarf - A traveler's scarf that's just flying all over the place; known to happen with the Disco Robe effect
 * CS - Short for "Chapter Select"
 * Cutscene Boost - A technique where a player gains momentum with the camera being stuck after a cinematic
 * DB - Short for "Dive Boost"
 * DB - Short for "Dry Boost"
 * DC - Short for "Disconnect"
 * Death March Field - The place of the final uphill climb in Snow, with all the grave markers
 * Death March Overlook - A Tower to the east of the gates to the Death March Fields/Final climb; has a Charge Boost spot
 * Descent - Another name for Sunken City level
 * Desert - Name of Pink Desert level used in the game files
 * Disconnect - When the connection between two players is lost
 * Disco Robe - A traveler whose robe changes colors; can occur in Disco Zones
 * Disco War Machine Spot - Longer form of "Disco WM Spot"
 * Disco WM - a WM sometimes located on the Southeast corner underground.
 * Disco WM - Short for "Disco War Machine"
 * Disco WM Spot - A place with a frozen war machine that has alternating colors
 * Disco Zone - An area out-of-bounds where one's colors flash, and the scarf may go crazy; known to be found in the Underground and Snow levels
 * Dive Boost - A flying technique where one dives down, and then flies back up on momentum alone; the most basic boost, and the one intended by developers
 * Diving - Flying in a way that you gain momentum; the basic dive involves flying with your head down, toward the ground
 * DMO - Short for "Death March Overlook"
 * Dolphin Rug - "
 * Dragon - "
 * Dropshoot - A flying technique where you fly into the sand/ground; may or may not be followed by a boost
 * Dropshoot Faceplant Jump - A variation of the Faceplant Jump that begins with a Dropshoot
 * Dry Boost - Charge boosting without pressing the fly button
 * DS - Short for "Dropshoot"
 * DSFPJ - Short for "Dropshoot Faceplant Jump"
 * Dude - Another name for he main characters, used in the game's code (including programmers' comments)
 * Dusting - When a companion's character model sits down and turns to dust; happens after a disconnect
 * Elder - "
 * Entrance Gates - The gates near the entrance

F-J

 * Faceplant - Making the traveler fall on their face by manipulating the controls
 * Faceplant Jump - Making the traveler jump in the air and fall on their face at the same time
 * Factory - Factory at the north end of the Pink Desert, where carpets are inserted into newly-made War Machines
 * Factory in the Sandstorm - "
 * Fancy Flyer - Someone who knows how to use flying techniques that were not intended, but nonetheless exist
 * Fancy Flying - Using unintended flying techniques
 * Fake terrain/object/place – A place that appears normal from the distance but is non-solid
 * 'Farer - Short for Wayfarer; may be seen in some fanworks as part of a title, as in "I am [name], 'farer of [trait/power]."
 * Final Climb - Another name for Death March Field
 * First Room - First part of the Unfriendly Tunnels, where the first war machine eats a group of flyers
 * First Run - Another term for a player on their first playthrough on that save file; can neither be a White Cloak, nor meet a White Cloak
 * First Slide - Longer form of "1st Slide"
 * First Tier - The basic level of embroidery had during their first playthrough; can neither be a White Cloak, nor meet a White Cloak
 * First War Machine - Longest form of "1st WM"
 * First WM - Longer form of "1st WM"
 * Flap-Boost - A boost where the player hardly dives at all, but instead is (mostly) upright, and just 'flaps' a number of times
 * Flap - When your robe 'flaps' like a bird, or when the player makes it do so
 * Flow Creature - Simple way to refer to the creatures from flOw (another game by ThatGameCompany), found in the Tower
 * Flower - Another term for the above, but can also be used for the flower in the Pink Desert
 * Flyer - A name for the tiny, rectangular cloth-creatures that fly around in swarms (or "schools" or "flocks"); used on this wiki, and preferred by more gameplay-oriented fans
 * Flyer Boost - Dive boosting while chirping at flyers to maintain one's scarf power
 * Flyer Eater - Another term for the first war machine
 * Flyer Eater Room - More-specific term for the area where the first war machine eats a group of flyers
 * Flying Carpet - "
 * Fourth Tier - The embroidery of a player who's completed at least three complete playthroughs; terms for a player with this include:
 * FP - Short for "Faceplant"
 * FPJ - Short for "Faceplant Jump"
 * Frederick - The carpet that will bring a player to the top of a dune after the group of carpets is released
 * Friendly Tunnels - A term for the first part of the Underground, with spots of light, fallen tubes/pipes, some fliers, and where the longtail plays
 * Frosty Bridge - Another name for the scarf bridge
 * Frozen Courtyard - Alternative name for the place in Snow level with frozen kelps
 * Full Embroidery
 * Full Run
 * Full Tier
 * Gary - The mini red scarf/banner/ribbon found in the Underground; has a white companion named Larry
 * Gate 1 - The first gate in Paradise
 * Gate 2 - The second gate in Paradise
 * Gate 3 - The third gate in Paradise
 * Gate 4 - The fourth gate in Paradise
 * Ghost - A lingering model of a companion that is either no longer connected, or who is actually in a different level
 * Ghost-Making Spot - Spots in different levels in where, upon disconnecting, one can make a ghost for their companion
 * Glyph - Another name for Murals; can easily be confused with "Symbol"
 * Golden Bridge - Another name for the
 * Goo - Liquid in the Tower that rises as one activates the murals, often written as "GOO"
 * Goo Boost - A technique where one gains height by repeatedly charging their scarf in the goo at the end of a dive
 * Graveyard - Semi-official name for the first level (used in the game files), but can also be used to mean only part with the gravestones
 * Graveyard - The first part of the level, with all the gravestones
 * Group of Carpets - Term for, well, the group of carpets that gets released all at once in the Pink Desert
 * Guardian - Also used for the tall Rythulians, but more often used for the War Machines
 * Guardian - Yet another term; used in the game files
 * Hall of Light - "
 * Hammerhead - Another term for the whale-like cloth creatures
 * Happy War Machine - The first war machine flipping in the air
 * Happy WM - Short for "Happy War Machine"
 * Headbonkers Cave - The cave with the mural in it; can be used to go Out of Bounds
 * Heart Symbol - Another term for the symbol that a character has, often used in fanworks
 * Heater Room - A room in the Snow level that works as a resting point, where a heater can be activated, warming the player(s)
 * Heaven - Yet another name for the final level
 * Hidden chirp symbol – A hidden chirp symbol that sometimes appear in the south east corner of the level
 * Hidden symbol - A symbol located high above the surface near the northern wind wall in Pink Desert out of bounds area.
 * History Lesson - The visual story shown to the player, by an Ancestor, during Confluence
 * HL - Short for "History Lesson"; this term is favored by fans more focused on gameplay, often being used to refer to the Shrine, Confluence, etc.
 * HL Banner - Alternative name for HL Board
 * HL Board - The tapestry used in the history lesson of that level, suspended in-air; known to be found in Chapter Select, Broken Bridge, Pink Desert, Sunken City, and Underground levels
 * Hold your flannel - Slang. Like "Hold your horses"
 * Horizontal Hallway - Another term for Sunset Hall
 * Hub - Term for the part of the level that actually has to do with selecting your chapter, as well as seeing your progress on the Symbols
 * Hub - The second part of the level, where you can skip to a later chapter if you've completed the game before
 * Icy Cave - Another name for Shortcut Cave
 * IF - Short for "Infinite Flight"
 * Infinite Boost - A flying technique where one gains height by repeatedly doing a scarfless boost
 * Infinite Flight - A glitch known to occur on PS4 when your companion's game crashes, allowing you to fly without using any of your scarf power; known to occur on Broken Bridge, Undergroud, Tower, and Paradise levels
 * Ink painting - A trick that can be done "blackness" areas outside of the Sky Box. By going in and out of the blackness area, one can create black patterns on their screen.  Known to be possible on PS4.
 * Invisible Ledge - What it sounds like; an invisible ledge that players can stand on
 * Ironclad Dragon - "
 * Jellyfish - Name for cloth creatures that resemble their namesake; first seen in the Underground level
 * Jellyfish Pool - Area of suspended (spirit) water with jellyfish inside, and above it
 * Jellyfish Room - Room with several jellyfish creatures; first location where jellyfish are found
 * Jenova's Peak - The top of the mountain
 * Journeyer - "
 * Journeyman - "

K-O

 * Kelp - Banner/Ribbon clusters that resemble their namesake
 * Kelp Climb - Uphill area with lots of kelp
 * Kelp Room - Room full of kelp; first location where kelp shows up
 * Kite - "
 * Klowny Mountain - A free-standing mountain at the beginning of Paradise, on the west-ish side, named after the player (Beloved)Klowny, who passed away in 2018
 * Lamp-Lit Rest Area - Another term for the heater room/sanctuary in the Snow level
 * Lantern Shelter - Another term for the heater room/sanctuary in the Snow level
 * Larry - The mini white scarf/banner/ribbon found in the Underground; has a red companion named Gary
 * Level 09 - A "dummied out" version of Pink Desert that can be accessed through save hacking
 * Level Boost - A flying/boosting technique where one flies quickly, and with the camera not-completely lowered
 * Level_bryan – Proper name of Level 09 used in the game files
 * Level Cube - Another term for the Sky Box
 * Leviathan - Another term for a War Machine
 * LFPS - Short for the "Low Frame Per Second" glitch
 * LFPSG - Short for "Low Frame Per Second Glitch"
 * Liquid Light - Another term for the goo
 * Little Dragon - "
 * Little Tower - The tower with a symbol on top, near where a carpet can be released
 * Long Sand Slalom - Another term for the second slide
 * Longtail - A name for a specific Carpet-creature with a longer tail than the others, found close to the entrance of the Pink Desert
 * Lorelei - Another name for the above
 * Lower Mountains - Entrance part of Paradise; includes the first and second gates
 * Low Frame Per Second Glitch - A glitch known to happen on the PS4 on Zymor/Banjah's hill, where the framerate gets CRITICALLY low, and the sand looks spiky
 * Manta - Yet another name for the playful critters
 * Markers - A term for the thin, upright items placed around a Shrine or Mural; they need to be activated via chirping, or by being physically close to them
 * Meditation - When a traveler sits with legs crossed
 * Meditation circle - The circle of light that appears in front of a Shrine once all the markers are activated
 * Mount Jenova - The mountain that is the player's final destination in game. Named after the director of Thatgamecompany - Jenova Chen
 * Mountain - Used in the game files, seems to be preferred by creative fans
 * Mountain Pass
 * Mural - Ancient pictures scattered throughout the game; the image will appear once all the markers around it have been activated
 * Mushroom - "
 * Naked Traveler - A traveler whose cloak has disappeared! =O
 * Name Symbol - Another term for the symbol that a character has
 * Nametag - Another term for the type of symbol a Traveler can have, used in the game files
 * Nick - The Traveller that can be spotted at the end of the hall after the first confluence; can be met if the player goes out of bounds
 * Null Zone - An area under the Golden Bridge (Description please?)
 * Offsync Goo - different level state for both companions where one companion has lower goo level than another.
 * Out-of-Sync Goo - More-accurate term for "Offsync Goo"

P-T

 * P - Short for "Paradise"; not commonly used
 * Paper - Another name for these creatures
 * Paradise - Common name for the final level, used on this wiki
 * Patrol Fields - Fields that war machine(s?) patrol
 * PD - Short for "Pink Desert" or "Pink Dunes"
 * Peeling Grounds - Places in out of bounds areas where the sand or snow surface becomes non-solid and permits one to slip "under the sand", as if the ground itself was peeling off to allow you to slip under
 * Picture - Another name for Murals
 * Pink Desert - Self-descriptive name for the third level
 * Pink Dunes - Alternate name for the above
 * Place of the Doodlers - Spot on Jenova's Peak where players like to doodle things in the snow/white sand (most often a heart)
 * Prisoner Carpets - Term for the carpets stuck in the 'window' of the War Machine Factory; oddly, seems to be mostly used for the ones that can be released with a chirp, instead of the ones released after the history lesson
 * Pumping - Pressing the 'fly' button at intervals, instead of holding it down
 * Purple Sky - Purple-coloured sky that can be found on the north of Sunken City's out-of-bounds area (confirmed on PS3)
 * Razorback Ridge - A very thin hill that looks like a knife blade, east of Death March Field.
 * RC - Short for "Reconnect"
 * RC - Short for "Red Cloak"
 * RCB - Short for "Reverse Charge Boost"
 * RDB - Short for "Reverse Dive Boost"
 * RDS - Short for "Reverse Dropshoot"
 * Reconnect - When the games of two players who were companions before are connected again; the game will try to reconnect you with your last companion
 * Red Cloak - A term for a character/player in the standard red cloak
 * Reddie - A cute nickname/term for a character/player in a red cloak/robe
 * Red Robe - Another term for a character/player in the standard red cloak/robe
 * Rest Stop - Small area between sand slides, where a few carpets and some flyers are released, and both a symbol and a mural can be found
 * Rest Zone - Another name for the rest stop
 * Reverse Charge Boost - Charge boosting with reversed controls, looking at the sky instead of the ground
 * Reverse Dive Boost - A Dive Boost with reversed controls, looking at the sky instead of the ground
 * Reverse Dropshoot - Dropshooting with reversed controls, looking at the sky instead of the ground
 * Ribbon - Another term for the long cloth(-creature)s
 * Road of Reliving - Term for the area from the Lower Mountains to the Whale Pools; named such because it's almost as if you're going through the first levels all over again, but shorter, and more carefree-feeling
 * Road of Reminiscing - Another name for the Road of Reliving
 * RR - Short for "Red Robe"
 * Ruined Metropolis
 * Ruins - Another name for the tower; used in the game files
 * Rythulian - Name for the species of the main character(s), and other creatures like them, leaked by one of the game creators; Rythulians are officially genderless, but fan characters are often gendered
 * S - Short for "Snow"; not commonly used
 * Sage - Another name for those tall, white Rythulians
 * Sanctuary - Another term for the heater room; seems to be preferred by more-creative-oriented fans
 * Sandfall - Where sand falls, similar to a waterfall; sometimes actually called a "waterfall"
 * Sandfarer - A Wayfarer with a cloak like that of the sand; considered semi-canon by the person who coined it since it's based off a glitch found in the Pink Desert out-of-bounds area
 * Sandfarer - A wayfarer whose cloak looks like the sand around it; can occur in the out-of-bounds area of the Pink Desert
 * Sandstorm Tower - "
 * SB - Short for "Slow Boost"
 * SC - Short for "Sunken City"
 * Scarf Bridge - Name for the bridge made of a frozen banner
 * Scarf Eater - A variation of a Cloth Eater who specifically feeds off of scarves, and sometimes cloaks
 * Scarfless Boost - Any type of boost where one doesn't use their scarf power
 * Scarfless Flyer - A traveler with an invisible scarf; still able to fly normally, and will gain flight power if a symbol is collected
 * SCDS - Shortest form of "Slow Circle Dropshoot"
 * SDB - Short for "Slow Dive Boost"
 * SDS - Shortest form of "Slow Dropshoot"
 * Seadragon - "
 * Seaweed - Another name for Kelp
 * Seaweed Valley - Another name for the Whale Graveyard
 * Second room - Second part of the Unfriendly Tunnels, where the second war machine wakes up
 * Second Slide - Longer form of "2nd Slide"
 * Second Tier - The embroidery of a player who's completed the game at least once; unavoidable since a first run cannot use the Chapter Select option
 * Second War Machine - Longest form of "2nd WM"
 * Second WM - Longer form of "2nd WM"
 * Shadowlands - A place all along the Underground out-of-bounds area; PS3 only
 * Shasta - War machine patrolling the second field of the Snow level; also flies over the Death March area
 * Shooting Star - A term for the light particles that come from the mountain; one of them can turn into a collectable Symbol in the Pink Desert
 * Shooting Star Ruins - The ruins where a comet creates flyers and becomes a collectable Symbol
 * Shortcut Cave - Cave on the side of the Patrol Fields, arguably makes the path longer; has a mural inside
 * Short Sand Slalom - Another term for the first slide
 * Shrine - A triangular statue representing an Ancestor
 * Silent Coasting - Coasting without chirps
 * Singing - What chirping is called in the German PC version (translated)
 * Ski Slope - Another name for the Snow Slalom
 * Sky Box - A cube in which every level is placed, with the texture of the sky.  Sometimes visible from outside the box. Known to happen/to be accessible on PS4 and PC
 * Skypainting - A trick where a player flies into certain areas outside the Sky Box, where any movement they make, any position that they're in, lingers for a brief moment. Known to happen on PS4
 * Slow Boost - A variation of the Dive Boost where the traveler dives at a shallower angle, allowing them to fall more slowly
 * Slow Circle Dropshoot - A dropshoot where the player runs/flies into the ground in a slow-moving circle?
 * Slow Circle DS - Short for "Slow Circle Dropshoot"
 * Slow Dive Boost - Another term for Slow Boost
 * Slow Dropshoot - A dropshoot where the player runs/flies into the ground more slowly?
 * Slow DS - Short for "Slow Dropshoot"
 * Snow - Name used on this wiki for the snowy level, commonly preferred by players who focus on the gameplay
 * Snowfarer - A type of Wayfarer native to snowy areas north of Jenova's Peak
 * Snowfarer - A wayfarer whose cloak looks like the snow around it; can occur in the out-of-bounds area of the Snow level
 * Snow Slalom - Slide area in Paradise
 * Snowy Fields
 * Soul Juice - "
 * Soul Symbol - Another term for the symbol that a character has
 * Speed Boost - Another name for the Level
 * Speed flying - An old term used to describe Dropshoot
 * Spirit - "
 * Spirit Mist - "
 * Spirit Water - "
 * Starfields - Areas on the east, west, south, sometimes north sides of almost every level; has colorful particles suspended in the air, and on invisible sand
 * Statue - Another term for a Shrine
 * Sting - Another name for the flOw creatures, used in the sound/music files
 * Stone Dragon - "
 * Stone Kite - "
 * Stone Serpent - "
 * Stone Snake - "
 * Streamer - Yet another name for the above
 * Summit - Another name for the final level, used in the game code
 * Sunken City - Most-official name for the "sand surfing" level, used in the code; also sometimes used for the Underground area, in fanworks
 * Sunset Hall - Hall where the sunset, and the mountain can be viewed; known for the sideways camera view
 * Super Boost - Charge boosting with a stuck (closeup) camera
 * Symbol - Can refer to a number of different things:
 * T - Short for "Tower" or "Temple"; not commonly used
 * Tandem Flying - Two players keeping each-other in the air by chirping at each-other
 * Tapestry - Another term for a Mural, or for the image shown to a player during a History Lesson
 * Temple - Another common name for this level, often preferred by creative fans
 * Ten-Minute Walk - A walk accessible by hitting the credits trigger from some places in the Paradise out-of-bounds area. Makes one unable to chirp. Also makes the mountain and sand under the player disappear
 * Thawing Room - Exit of the temple/tower, by the entrance of Snow; place where players can thaw if they re-enter it
 * The Cistern - "
 * The Dryer - A spot on top of the (east?) wind wall(s?) that can make a wayfarer tumble continuously
 * The Final Slide - The last sand-surfing part of the level, where you're more-surrounded by buildings that aren't quite as ruined
 * The Final Walk - What it sounds like; the final walk towards the light
 * The ID Rule - A rule by which the player a higher case ID (e.g. AAexample) receives glitches, while the player with a lower case ID (e.g. zzexample) gives/creates glitches
 * The Last Slide - Another name for the Final Slide
 * The Pit - a place where you drop after the final slide.
 * The symbol assigned to a player; visible when they chirp, but can also appear on their character's chest when touching another player, or submerged in goo
 * Third room - First part of the Unfriendly Tunnels, where the last Underground symbol can be found; last section before the War Machine Slide
 * Third Tier - The embroidery of a player who's completed at least two complete playthroughs
 * Threadline - Fanon vernacular. Like "Bloodline"
 * Threshold - Another name for this level
 * Tier - Refers to the level of embroidery a player/character has, which increases with each complete playthrough of the game (i.e. played from the first level to the end, instead of jumping to another level from Chapter Select - counts even if they jumped back to Chapter Select before continuing to the end of the game)
 * Tower - Another name for the factory
 * Tower - Name used on this wiki for the level with the tower, commonly used by players who focus on the gameplay
 * Transcendent - A fan term for a player/character who's gained transcendence, coined because 1) fan characters can come in all sorts of different colors, and 2) players have sometimes been known to retexture their cloaks
 * Traveler - "
 * Triangular Ancestor Cutscene Starter Thing - Silly term for the shrine, by Rebmakash
 * Trigger - Something that the player does, or a place that the player goes to, that causes something in the game to happen

U-Z

 * U - Short for "Underground" or "Underworld"; not as commonly used as "UG"
 * UG - Short for "Underground"
 * Underground - The underground level
 * Underground Passage - Another name for the Underground level
 * Underwater Temple - "
 * Underworld - "
 * Underworld Temple - "
 * Unfriendly Tunnels - Tunnels where war machines patrol
 * UP - Short for "Underground Passage"; not as commonly used as "UG"
 * Utterance - Another common term for the chirping; tends to also refer to one's Symbol, and how it represents the 'utterance' of that particular character
 * Vertical Temple - Another name for the tower level
 * Vision - Another term for a confluence/history lesson
 * Vortex - The vortex/eye of storm that you fly through to get to Paradise in the first place
 * Wanderer - "
 * War-Machine Capture - A sequence-breaking trick that allows you to capture the second war machine at the Shrine in the Underground level
 * War Machine - A common name for the stone machines; their remains are all over the game, but the first active ones are seen in the Underground level
 * War Machine Factory - "
 * War Machine Slide - Slide at the end of the Underground, sometimes just called "slide"
 * War Machine Valley - Another name for the Patrol Fields
 * Wardrobe - A place in Chapter Select level that allows the player to change his robe color.
 * Water - Another term for the goo; can also refer to the water in Paradise
 * Waterfall Cascade - Another name for the Whale Pools
 * Wayfarer - A common term for the main character(s)
 * WC - Short for "White Cloak"
 * Whale - Large cloth creatures with many parts, first seen in the Tower level
 * Whale Graveyard - A place, resembling an old courtyard, where a frozen whale and lots of frozen kelp can be found
 * Whale Pools - An area a number of pools, and where the two whales play
 * Whale Room - Room where the first whale waits until the goo reaches said room; the whale will swim out once the goo reaches that level
 * Whale Sonata - Spinning and singing whales in the Jellyfish Pool
 * Whale Tapestry - "
 * Whistling Stones - Large stones with holes in them that whistle as the wind blows through them, and that offer shelter from said wind; this term is used in the game files
 * White Cloak - A player who has collected all the symbols (thereby gaining the Transcendence trophy) and switched the color of their cloak; has a longer scarf at start, which will recharge when they touch the ground
 * White One - "
 * White Robe - Another term for a White Cloak
 * Wind Wall - An invisible barrier at the edge of a level that will literally blow you back if you try to get past it; can often be bypassed, allowing the player(s) to go out of bounds
 * Windy Balcony - Balcony where very strong winds will try to push the player(s) back, or even off of the balcony
 * Windy Stones - Another name for Whistling Stones
 * Windy Valley - What it sounds like; a valley with intermittant wind gusts
 * WM - Short for War Machine
 * WMa - Short for "War Machine A"; the first active war machine in the game, which comes to life in the Ambush Room and eats the longtail, usually startling new players
 * WMb - Short for "War Machine B"; the second active war machine in the game, which comes to life in a long hall, opposite an inactive War Machine
 * WM Capture - Short for "War Machine Capture
 * WM Factory - Short for "War Machine Factory"
 * WM Slide - Short for "War Machine Slide"
 * Woolie - A super-fluffy baby Rythulian (Note: not all baby Rythulians are thought to be super-fluffy)
 * WR - Short for "White Robe"; can also mean "World Record," especially in speedrunning communities
 * Zimcloak - A shiny/silky, rainbow-looking cloak glitch that can occur on Banja's Hill in Sunken City
 * Zymor Hill - Another term for Banjah's hill