Dump article for MD

Hello, bonjour, hallo MonsieurDebris!

Your playground. A really good idea, you can write/copy paste your things here, but also eventually add headlines, bulletlists and other formatting you would like to have. :)

If somethings not clear to me, i ll ask on discord (unless you prefer the talk page of this article). When implemented i will delete that text part from here then (unless you want to keep it, t hen we just cross it out).

Have fun and thanks so much!

Ravingmadness (talk) 21:06, 3 October 2019 (UTC)

Notes from newbie:
We can use those articles for our new "google doc"? Either talk directly here or use the Talk:Dump article for MD. An article for each thing then.

Before putting this into Snow (OOB) article:
I trust MD, but I also trusted others and no one is perfect and confusions, typos can happen.

At least one more person should confirm that this is understandable (from newcomer point of view best) and a good route.

Name: walk-where-the-camera-is-from-above-between-patrol-fields
If everything else is clarified but none did a vote yet or so, we just leave this descriptive name imo. There is no need to delay, just because we don’t have “one specific name” yet. Agree/Disagree?

Directions:
left/right is from players view as far as I get it.

Sidenote: on this route newcomers might have difficulties with knowing where the mountain is. In other situations, use north for mountain and “left right” when its from players view, so we don’t get them confused and confused users in the end.

(if we would use miles/km randomly without mentioning what we are talking about, that’s what I want to express).

How to reach the Death March by entering OOB at the ice cave
If you want to exit to oob, there's a little alcove to the right of the glyph. Go there with a companion, stand together to keep each other powered up (you'll be too frozen to get into level here by yourself), and just jump up through the roof, and forward over the wall.

You will be near the area where the zombie carpets spawn. Go left, and you will arrive at the cliffs - drop down and go left when you reach the bottom, keep the cliffs visible on your left, and you will shortly arrive at the warming room.

Go right, with low cliffs that border the level on your right, and you will reach a very large rock that you can go through, under or around.

You will shortly either face a snowy cliff wall, or a short rise onto a plateau with the cliff on your right. You can climb the cliff together (sometimes you can get so frozen that you can't climb it) or you can go to the plateau and turn right to climb the cliff there.

If you do that, the color palette will suddenly turn a deep blue. At the top of that cliff is another plateau, with semi-transparent rocks to your right, and the mountain to your left.

The moon should be behind you. To get your bearings until you know the area, go straight along the plateau keeping those semi-transparent rocks on your right.

Within a few moments you will see the towers to the exit of the Dead Whale Courtyard (my name for it, I don't remember the official name - it's the room after the patrol fields that you enter after going through the canyon where the camera looks straight down on your journeyer). There's a neat glitch you can play on your companion here, but I'll discuss that in another comment.

If you continue forward, you will enter the death march. If you both hit a windwall that causes you to tumble, congratulations, you're going to paradise together.

Once you reach the death march, you're back in level - same routine, just turn uphill and start marching. So long as you can sit down, you need to continue climbing.

If you can't sit down anymore, you've passed the final tombstone and can just chill (pardon the pun) while you wait to die. Once you become more familiar with this shortcut to death, you can try angling to enter the death march farther uphill.

If you enter too high, your character will move v e r y s l o w l y and you would be advised to head downhill until you get into the cemetery.

You'll see the tombstones, and your journeyer will pick up speed. Then you can resume your uphill march.

"Warning that this exit can also be a problem for white cloaks, because you will be too frozen to jump over alone unless you have a companion on the other side of the wall chirping you up." (also from DM)