Differences Between Versions

While the core gameplay of Journey is the same on all platforms, there are some differences that may affect playability and/or enjoyment, especially when it comes to "Expert Mode" play.

PS3
First version of the game.

Graphics:
 * A bit on the duller, lower-poly side.
 * Sand is a bit on the sparkly side.
 * Generally not as hi-res as most of the newer ones.
 * 30 FPS - makes entering some Out of Bounds areas easier.
 * Connection works very well.


 * The 'silent chirp' bug can happen, but not very often.

Expert Mode specials

 * Sixaxis, moving the camera with controller movements, can make Fancy Flying trickier (some controllers do not support it though).
 * Shadowlands - an area in Underground Out of Bounds level, where you can see the "shadows" of level elements such as pipes and structures that are in the level on the ground, but the objects are missing.
 * No Level Cube / Sky Box. Which makes certain areas of OOB look different compare to other platforms.
 * Low Frame places - those do not exist on other platforms. See Low FPS glitch.

PS4

 * Graphics had been updated to suit the more powerful console.
 * "Some of the chirp noises are missing or otherwise more difficult to activate." --Shira
 * 60 FPS - makes entering some Out of Bounds areas harder. Some entrances are impossible.
 * Connecting to a Companion seems harder than on PS3. It may happen everything is set up correctly, but players are not connecting. See Guide to arranging a meetup, PS4 specifics.
 * The 'silent chirp' bug happens much more often than on PS3. It may be difficult to activate some chirp noises.

Expert Mode specials

 * Sixaxis, moving the camera with controller movements, can make Fancy Flying trickier (some controllers do not support it though).
 * Level Cube / Sky Box exists. Which makes certain areas of OOB look different compare to other platforms.
 * Low FPS glitch - is a rare glitch that results in a permanent, dramatic drop of framerate.
 * The Chapter Select level is missing the west-side entrance to the Out of Bounds area.


 * Visual bug in the Sunken City where a carpet meant to fly you over the wall brings you downwards instead, though the next level triggers normally.
 * War machines MUCH more likely to be invisible or otherwise bugged in the snow. See Offsync.
 * Bug where you stay down in the water when entering Paradise, whereas on PS3 you're automatically lifted up into the view of the screen as you enter the level.
 * Wayfarers (Glitched) - naked Companion, losing Scarf
 * PS4 is the only known platform where the Zimcloak glitch, Black Cloth, Black Sand and Sky Painting occurs.

General Information
Appears to be a port of the PS4 version.

Playing on a PC gives more options for settings, like VSYNC to cap FPS. Also graphic/video settings can change how the game looks.

While the game supports rumble on controllers that support it, it seems less nuanced than on PlayStation; and instead of having different different degrees of intensity, it's either at full throttle, or not used at all. This means that it also occurs for fewer actions/events.

Expert Mode specials
Sixaxis, moving the camera with controller movements, is not supported; may be emulated if wanted. Learning Fancy Flying might be easier; with Sixaxis

Disco Wayfarer - is a PC glitch that makes your wayfarer (and eventual companion) turn into a gorgeous rainbow of changing colors when moving in specific places.

Level Cube / Sky Box exists. Which makes certain areas of OOB look different compare to other platforms.

The option Dune settings can change the looks or some Glitches/OOB.

Known issues:
Note: A wiki is not meant to be to help with technical problems. This Wiki is rather unconventional, therefore we will try to also cover known issues and bugs. In this section we will give a short overview about patch notes or persiting problems.

Bugs that can cause crashes and other problems are covered here: PC Version FAQ. The Steam Community Hub also has several help discussions.

To read about exploits, experiments with War Machines (WM), Out of Bounds areas and such, we recommend switching to Expert Mode.

Unofficial patch notes
As there are no official ones, the community tries to find out what changed or got fixed.

Steam version seems to have no "version-number", but it seems that at least bigger patches will be applied for both Steam and Epic Games version (eventually iOS too).

1.65., 2020-07-15 "audio patch"
This patch is rather new and we are waiting for players to report their experiences on discord or via the Wiki.


 * Many sounds got added or are more clear to hear. The music, sound effects (footsteps etc.) and the Chirps sounds are now very close to the PlayStation versions.
 * Epic Games: seem to have a bug, where the game does not start, due to a missing file.

This is old text to keep for a while, until we can say its outdated: (in my opinion it is fixed Ravingmadness (talk) 14:27, 18 July 2020 (UTC))

In general the the chirp sounds sound a bit different then on PS versions. Some say they have less of the bird noise to them, there may be a smaller variety of chirp sounds and so on. In Pink Desert (PD) towards the end of the level the chirp sounds of both players are missing at all sometimes.

In general, the sounds are not as 'soft' and/or 'full' (at least compared to the PS4 version).

1.59., 2020-04-28 "connection patch"
Players reported far better connection with players. For general information about connection to a Companion: To connect or to disconnect!

Putting back a save file (save.bin) doesn't work anymore on the Epic Games version (2020-05-02). See PC version: Backup Savefiles and Playing offline.

1.52
- Music at the end of Snow is fixed - Music in general seems to be mixed better - - A number of players report that connecting to a companion and keeping that connection seems to be harder - Some changes made to some of the script and wad files

1.49
Quicker, more-stable connections to companions than in the previous version.

Rotating-camera issue was fixed for controllers, but not for keyboard and mouse.

Fixed a "CPU not supported" error for CPUs without AVX. (Ironically, the Epic Games store also added AVX support to the list of system requirements for Journey, even though it's not needed anymore.)

1.47
Added the option to use shoulder buttons when customising gamepad controls.

Many sound issues were fixed, or at least improved.

Introduced an issue with the camera zooming in while rotating.

1.32 (first public release)
Incredibly bad audio issues, which could include a clopping or clicking noise playing repeatedly, at regular intervals.

- A lot of audio, mostly sound effects, now has poor quality and sounds muffled - Some music sounds don't stop when they should when entering a new sound trigger area, making many music transitions sound incorrect - Chirping/singing sometimes muffled, or some pieces of it are missing. Sometimes it does not play at all. - Footstep sounds when walking on stone or grates do not play (or is very very quiet) - Sound effect that plays when activating a mural continues to play when standing near it (only happened in two cases during a playthrough, but still worth noting) - A lot of music cues and triggers seem to be having issues, the pink Desert has a lot of them. Some musical parts are out of place, too - A string flourish cue from jumping off of a ramp at the start of the sand slide/sunken city constantly repeats through the rest of the area, including near the statue and during the history lesson - Music starts extremely quietly upon entering different sound triggers on the sand slide/sunken city - Guardian robot sound effect plays persistently until you leave the underground area, they play through the history lesson as well - Wind sound effect at the stones you stand behind at beginning the Mountain are missing or are very quiet, only the tube-like sound is playing - Music that plays when you find the first mural on the mountain plays throughout the rest of the area, even during the final stretch. Lightning and wind sound effects do not play at the end. However, if you enter from the left side (from out of bounds) the correct final music plays. - Music overlaps at the Paradise area until you reach the cloth jellyfish (above the magical flying area). That music plays until the end, even when entering the mountain peak and walking into the light (Thanks to ReynaOwlan for the list)

iOS
iOS Players can only connect with each other if they are logged into Apple's Game Center.

The camera zooms in if you move + turn camera.

No multi-touch gestures: you can't jump, chirp or turn your camera at the same time. As a result, Fancy Flying is possible, but appears limited without use of a controller (Fancy Flying capabilities on iOS are still under investigation). See "Technical Issues" below. Exiting the app, even briefly, is known to cause players to disconnect from their companion.

Technical issues:

 * Several people reported additional bugs and glitches in the game, compared to the other versions.
 * There is pink / purple flickering in the corners of some cutscenes, including the opening, reported on iOS Beta 5.
 * Intense battery usage and screen-heating / dimming reported on iPhone X and XS across multiple versions of iOS.
 * Controls prevent some flying and landing techniques / tricks. Consider using a controller: How to connect a controller to your iPhone or iPad.

2020-07-15 "sound patch":
For now it's assumed that the patch for iOS did the same things, as for the PC versions. See above PC patch notes. Ravingmadness (talk) 14:27, 18 July 2020 (UTC)

2019-11-20 Patch:
Version 1.0.2. This version includes performance improvements and bug fixes.

2019-09-18 Patch:
The latest update adds the support for MFI controllers in Journey.

It also may have been this patch that fixed the CMTAW (info from discord, showing a picture of the CMATW with player names 2019-09-30).

Trivia
"Fun fact: Originally there was also a bug where the mountain wouldn't appear in the credits of the PS4 version at all. There was a bright spot in the sky where the mountain glow was meant to be, but the mountain itself was just not there. This was apparently also related to a crash bug that happened from time to time. Both were patched." --((Quote missing attribution))

Quotes
The long awaited patch notes: "Hello Journey fans!

In this changelog we'll list what's changed:

- Removed the ability to fly (we noticed how people called it a walking simulator, and so we wanted to deliver)

- Shouting is disabled. This massively reduces nuisance and griefing.

- Final level removed. As there was no portal to it and we considered the player dead, it felt obsolete.

- Cutscenes are cut. Many people wanted skip-able cutscenes, but this is much faster!

- Extra robe has been cut. It was used to abuse the game's mechanics to break out of the levels.

- Remade object collision and wind walls to stop game-breaking bugs."

- DJ Thanos, discord