Talk:Silent Sunday

i fail to see where one HAS to chirp? a tricky part to me is rather in Sunken City rest area and leaving it, if not flying over it after the symbol take. just a question, could you clarify why one needs to chirp? thanks.

also thanks for adding categories to images (i might add some more though, you took the upper category for some and not (also) added them to the according level). Ravingmadness (talk) 16:35, 4 June 2020 (UTC) - It's not that you have to, my note was more about the idea that you actually don't. As a new player I used chirps to unlock the creatures (such as in BB or PD), as well as to activate the HLs in my first journeys. But as I learnt more and did my first Silent Sunday stream I figured out that it's possible to play from start to finish and not chirp once which I found very exciting, and so I thought it would be an interesting challenge for another newcomer exploring Journey and this wiki. Qtzl3000 (talk) 04:06, 5 June 2020 (UTC)

Regarding SC rest area, thanks for an interesting challenge :-) I found two ways to do it: Recorded a little video showing both techniques, here: youtu.be/AaR7zhPBOAY Qtzl3000 (talk) 10:43, 5 June 2020 (UTC)
 * Use the nearby Banner on the left (west) and boost off it as you activate it.
 * If that one is taken, for example if a companion activated it unaware of your needs, it gets tricky but if your scarf is long enough it's possible to DS off the nearby ruins and use that boost to fly up the pad. A bit tricky to figure out but pretty easy and consistent afterwards.

just in short (would like to talk more, but no time :, on the article it says:

"if starting a completely new journey, you'll have to chirp once in the intro sequence" and i dont know where this is. it just seems like wrong info to me. Ravingmadness (talk) 13:54, 5 June 2020 (UTC)