Wayfarers

Wayfarers are the creatures that travel through the world of Journey towards the ultimate goal, the Mountain.

Overview
The character you control in Journey is a Wayfarer. Companions you meet along the way or travel with are also Wayfarers. Wayfarers are known by a variety of names, the most common ones being:
 * Journeyer
 * Wanderer
 * Traveler
 * Journeyman
 * Rythulian (sometimes mistakenly considered the official name of the species, see Trivia section below)

When using the chirp button, one can see their Symbol, and it is also visible on the Wayfarer's chest (when glowing).

The Symbol that your Companion sees is different than the one you see when you Chirp and vice versa.

Wayfarers (your character included) may wear a white or red robe with different embroideries (tiers) indicating the player's progress in the game as explained in the following sections.

Robe tiers
You start the game as a Red Robe (RR) with just a single yellow line on the bottom of your robe. This makes you a first run and people that understand how the pattern increases will recognise you as a newcomer. With every completed Journey you will get more embroidery on your robe, up to your "fourth run"/Tier 4.

The terms "run" and "tier" are both used and understood by the Journey community members.

First Run
A Wayfarer playing the game for the first time. They cannot meet a White Robe.

In this version of the game it's possible to meet a first-run as White Robe.

Second and Third Runs
With every completed Journey, the embroidery will increase when starting a new Journey, until it reaches full embroidery (Tier 4).

You might start a Journey through Chapter Select (CS), finish it and will have an increased pattern at the start of your next Journey.

It is said that if you start at Snow and then finish it will not count as a full Journey (maybe Tower is needed or even further back to get the Trophies Rebirth and Companion).

Full Embroidery
A fully embroidered robe, also known as a Full Tier or Full Run, distinguishes Wayfarers who went through Journey three or more times (Tier 1 Robe is available with zero runs, and each run adds a tier until maximum is reached).

Robe colors
The terms "cloak" and "robe" are used and understood by the Journey community members, and they mean the same thing.

Red Robe
Red Robe (also known as Red Cloak) is the default color that all Wayfarers wear. With Red Robe, scarf power can be recharged using cloth creatures or Companions, but won't regenerate when simply walking on the ground. Thus, a Red Robe's movement is more limited compared to the White Robe (see next section).

White Robe
A Wayfarer who has found all the Symbols gains access to the White Robe. Note that your robe would not automatically switch colors when you pick up the last Symbol, you would need to obtain it at the Wardrobe in Chapter Select during your next Journey.

New Journeys normally start in red and the player needs to switch to white at the Wardrobe. See Wayfarers.

A White Robe Journeyer would usually have a fully embroidered Robe, but it is possible to get a White Robe with lower tiers if you manage to collect all the Symbols within only one or two Journeys.

White Robes with low Tier could also be an experienced player who reset their game. See Companions.

White Robe benefits:


 * The Scarf charges when touching the ground. Thus, the White Robe is less dependent on cloth creatures or a Companion to fly.
 * You start with a longer Scarf. And when you collect Symbols, it gets even longer (same with Red Robe).

Wayfarer comparison

 * Red Robe has no mouth-line.
 * White Robe shows a V-shaped yellow line below the eyes.
 * White Robe traveler starts with a longer scarf. "The white scarf stops growing before the tower" if it has reached maximum length (you collected enough symbols and the scarf wasn't torn by the War Machines). For more information about maximum Scarf length and comparison to red Scarf, see Maximum scarf length.

Common abbreviations
The table below lists common abbreviations to identify different tiers of Wayfarers.

Trivia

 * If a white Traveller aborts the Journey and starts a new one, they will be white at the start of the game (no Scarf).
 * In Journey's code, the Wayfarer is called Dude or cloth ninja. In early concept art and development versions for Journey, the protagonist also looked a lot like a ninja.
 * The name "Rythulian" comes from a note made by art director Matt Nava in the PS3 Collector's Edition gameplay commentary; it gained prominence after the Collector's Edition release, but is not an official name of the species in Journey.
 * In early concepts, a Wayfarer would travel in a Red robe and turn White in Paradise.
 * In developer versions, robe embroideries were given to the Wayfarer by Ancestors at the end of the cinematic, along with extra scarf length.

Quotes
Funny community terms:

"Enrobed One, Destroyer of All Sponges, Chirper of Hope and Doom, Who May or May Not Sit, Most Exalted Flapping Nabob of Sand and Snow and High Whoop-dee-doer?"

- MonsieurDebris

Basic information

 * Companions, the people you travel with
 * Common Behaviors
 * Symbols, about Rythulian language and alphabet
 * Scarf for further details about your scarf and how to use it
 * Other Entities and Objects

Advanced topics

 * Hints for the regularly travelling Wayfarer, about creating save files, getting to start quicker etc.
 * Wayfarers (Glitched), gateway article for robe glitches, naked Wayfarer etc.