Paradise (OOB)

This article explores the out-of-bounds (OOB) areas of the Paradise level. For general information about the level, please refer to the Paradise article.

Overview
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Entrances
The Paradise is like Swiss cheese - there are many holes to fall into, but not all lead to the big OOB area. The chance of getting stuck in OOB in Paradise is high: the wind may press you somewhere where you can't escape, the goo can make it hard to fly down, and sometimes the entrance where you fell through is just too high up and you can't reach it.

Before the slide section
The earliest OOB entry known to this Wiki is right before the snow slide section. Follow the cloth bridge from the first arch but rather than entering the slide section, turn right before the second arch and fly along the edge of the slide on the outside until the wind pulls you out-of-bounds. It may be necessary to dive slightly and/or maintain a fairly high speed. Using this method skips the slide triggers which enables additional sights such as frozen carpets behind the Jellyfish Pool.

The video below shows how this OOB can be used (also showing how to reach the Final Walk base which is where the wind walls surrounding the main level end).

At the start of the slide section
To enter this OOB it is best you trigger the music by the waterfall at the end of the slide section first (to stop the forced sliding down), then come back to find the OOB hole entrance over the start of the slide. See the following video for instructions (entrance location shown at 0:27 min):

Kelp Path entrance
How to find the Kelp Path entrance:


 * At the end of the snow slide, turn right and fly up the main waterfall.
 * When you reach the running water, turn left again and continue on the waterfall edge.
 * Jump past the tall kelp that is now on your left side.
 * Continue in that direction along where the dark rock texture meets the white edge.
 * Find the entrance between an isolated dark texture smudge and that edge. You will be able to simply walk into it.

Alternatively here is a video showing the entrance:

Jellyfish Pool entrance
This entrance is in the Jellyfish Pool, on the wall opposite to the entrance from the kelp area, behind the mountain in the middle. Video below shows the exact location:

Entrance behind the mountain
You can enter OOB when climbing the ending mountain (The way you can go to trigger the color ripples). For this, climb on the West side, and continue further North on the mountain's side, until you drop OOB. To reach the mountain's side first, use fancy flying (various dive boosting-based techniques works).

Differences on PS4
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Getting past the wind walls
The Paradise OOB is unique in that most of the regular level is floating above base terrain rather than being built into it. Falling into one of the OOB entrances in most cases lands you on the base terrain (which is already OOB) but wind walls limit your mobility to a relatively small area in the middle of the map. To visit some of the key sights you'll have to break past those wind walls: this is like OOB inside OOB. The wind walls surround most of the level on the west, south and east sides, but there is an opening on the north side near the Final Walk area. If you hit the wind, do not fight it, follow along the wind wall keeping North as your general direction until you reach the Monolith (a very tall pillar at the base of the Final Walk area). The wind walls are open to the east and west from the base; touch the south side of the Monolith and then head straight east (or west) until you see the edge of the map. Then you'll be in the outer OOB and can walk around the level to explore various sights.

Exits
Exits are harder to find than entrances in Paradise OOB. Multiple exits can be found near the sliding section, but are all sort of hard to find, keep on searching and good luck! Oftentimes you can get out the way you entered the OOB, but the way out can be hidden with no visual elements to look at... Maybe try to observe from where you just entered in OOB side.

Sights
The sights in this section are generally arranged from south to north.

Blackness (south)
Not much of a sight but it does exist in Paradise (tested on PS4 at least), and with all the fake mountains surrounding the level it appears not too far from the level.

If you dip into blackness and get back, you may experience "Ink paintings" as shown below:

Cloud backdrop
These are slightly curved planes with a repeating pattern that looks like white clouds, a few of those can be found along the south side of the level, after the mountains etc. Unlike the "far" clouds which always form a circle around the wayfarer to appear distant, those cloud "curtains" are static and if seen from a certain angle it's quite obvious that they are just a flat image. An interesting sight nonetheless as they exist only occasionally on other levels (most notable example would be the fake sky surrounding the exit area in Broken Bridges).

Rainbow symbols
A bit further north, and not far from the Vortex (see below -- exact location to be confirmed) there is an area where you float in the magic goo and some of the floating symbols change colors from the standard milky white to rainbow colors from red and pink, to green to purple and violet. You get more of those symbols if you dive, and if you let it go the wayfarer will float up and eventually hit an invisible ceiling (or rather floor, as you are below the main level). The camera will zoom in and it's possible to see the symbols up close.

This sight has been observed on PS4 and a subtler version has been captured on video for iOS. Details for other platforms are under investigation.

This colored appearance is similar to the Starfields in Underground level, as well as the Color Ripples in Paradise glitch, although it is not clear if (or how) these effects are connected.

Many rocks in OOB have a similar "palette" near the bottom (more examples can be found in Paradise and Sunken City) but they usually aren't as colorful. One extreme example can be found further north (see Disco Zone section below).

Carpet phalanx
Outside the main terrain, a fair distance south-east of the terrain corner a huge formation of carpets can be found. They are arranged in rows within which groups of 2-3 or more can be seen depending on which triggers have been activated (and by extension, which OOB entrance was used) but up to thirty or so can be seen. They look a lot like a military parade, or Roman phalanx.

As mentioned above, their appearance and behavior varies depending on triggers; some of the following may be observed:
 * The carpets will glow if touched, and being close enough to the surface it's very easy to jump on top of them.
 * Some of them may appear warped as if the wind messed with their tails. Sometimes they're just normal and wobble slightly.
 * They will glow when touched.
 * They may respond to your chirp with a cascade of tweets and chirps (very funny especially when there's plenty of them).
 * In some cases (details unclear) they'll emit an explosion of symbol particles upon touch similar to how Jellyfish do elsewhere in the game.

Ancestors Hall / Vortex
NOTE: parts of this sight are not generally accessible, but are mentioned for completeness.

The Vortex
The Vortex from the Snow HL can be seen normally in Paradise OOB. However, there are no Ancestors to be seen.

It is possible to get pretty close if approaching this area from east or west side. The Vortex is right below the start of the level. Tall pillars from the start area can be used as general guidance.

A quick summary of how to get there:
 * Go out of bounds and exit past the wind walls to the "outside" OOB area
 * Travel all the way back to the start of the map
 * Use sun, moon and yellow rays for navigation
 * If taking the west path, go wide over peeling grounds to avoid wind walls, floating goo, and the Crash Zone
 * Once you've reached three white cloud "stripes" you're far enough south; follow these stripes towards the start of the level (but stay outside fake mountains etc.)
 * Eventually you'll end up behind the start area; turn north and you'll soon see the vortex.

The video below shows how to get to the Vortex from the start of the level (using west side path):

Notes on the "east" path: You'll have to fight with the lifting force (keep diving down with "fly" on), and side wind is occasionally getting in the way but there is a path. I reached it by following the east edge of the snow terrain then diverting further east once the wind bubbles started to appear. Keep going south and around, aiming towards the south-east corner of the map but walking further east where necessary, with windy area on your right side. If succeeded you'll be able to inspect the vortex and the fake "snow plain" with white mist and wind, and even fly through the eye of the storm to the entry area (it's blocked off though, you'll end up swimming below the level).

Additional images:

Ancestors Hall
Somewhat below the starting area at the southern end of the level (below and "inside" the Vortex) lies the place where the resurrection cut scene takes place. The only known way to get there is through modding or hacking game memory. After the cut scene the place is filled with goo/mist. The area can be accessed when exploring OOB, but the Ancestors can only be revealed through modding.

Final walk plateau base
Alternative name: "the Monolith" (for its appearance on PS4)

The farewell area and the final walk plateau are the highest part of terrain in Paradise. To create such an elevated plateau the developers had to pull an area from the base terrain (ground) all the way to the top of the mountain.

On the northern side right near the end of the map in a vast flat valley, the base of that farewell area can be seen rising high like a very tall pillar, midday sun shining from behind it. With terrain features pretty scarce below the level, it's a great landmark and a beautiful sight.

Sideways light rays
A bit further north, on the east or west side of the ascension pillar you can see a reflection of the sun, except it's on the side wall because the terrain changes so sharply in this area. It looks like a searchlight or a lighthouse in winter, especially at certain angles when the terrain itself becomes darker. A few more of those can be found in the OOB area next to other vertical terrain walls.

Mount Jenova
Mount Jenova refers, in different interpretations, either to the entire mountaintop area at the end of the Paradise level, or to the surrounding mountains (level geometry that form The Mountain) accessible out-of-bounds. "The Mountain" in the context of the game is not exactly Mount Jenova; only in the context of exploration (whether it's in-bounds or out-of-bounds).

The name was given by the community to honor Jenova Chen, creative director of Journey and co-founder of ThatGameCompany.

The OOB part on top of the final mountain is also sometimes called Jenova's Peak.

It is possible to make it up to the very top of the mountain when exploring out of bounds. It's easier to reach the peak with a companion; without you will need the ability to boost or a lot of patience. At the west side of the mountain you can slowly make your way up, heading west and up. Walk until you will be able to fly further up to the peak.

The sky is stunning blue up there, it's also nice to explore, but be careful as you might fall down.

Disco Zone
This might be only on PS4, since there are also disco zones, but different to what you can find on the epic games version: Disco Wayfarer.

At the moment we can only provide a video. The zone is shown at minute ~3.

Sky painting (PS4)
Walking north past the farewell pillar you'll soon leave the light box (a huge cube that surrounds the entire level -- at least the entire in-bounds area). Outside the sky box the sky turns blue and the fog disappears (some areas still have local white fog so beware). Sky painting is known to occur outside the sky box on PS4.

Blackness (north)
Again, not really a sight but something to be aware of. The dreaded blackness does exist even in Paradise; on the north side it's a fair distance away but not unreachable.

On PS4, since this area is also a Sky Painting area you can get some interesting ink painting effects (as shown below).

Trivia

 * The Ancestor Hall and the Vortex were discovered by curious players who were able to modify the game in real time to reveal the area; both the Vortex and the Ancestor Hall can be seen from OOB and inspected up close, but the Ancestor figures cannot be seen without modding the game (except for the regular in-game cutscene).

Quotes
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