Journey Wiki

Walkathon.png

The Walkathon Challenge has ended. Winners are mentioned on the article and here: Journey Discord message link.

READ MORE

Journey Wiki
Advertisement

This article or section may contain spoilers.

NOTE: this is a work-in-progress version of the article covering Journey in-game credits. It was created to capture interesting things in Credits that don't fit elsewhere.

Overview[]

The end game credits in Journey show a Shooting Star travelling from the mountaintop all the way back to where the Journey began. Scenes from all (excluding Paradise) levels are shown in reverse order (Snow, Tower, Underground, Sunken City, Pink Desert, Broken Bridge, Chapter Select), accompanied by the last song in the OST, I Was Born For This.

The entire credits sequence is actually built as complete "levels", with terrain, geometry, scripts, cameras etc., combining mini-versions of all levels on three separate maps. Some areas have distinctly different lighting compared to game levels, for example the "mini Sunset Gallery" is brightly lit, as are parts of the "mini Underground" section.

After the credits levels, a special screen is shown listing symbols and names of the Wayfarers you were connected to during the Journey (Companions Met Along the Way).

The screen then gradually transitions to the New Journey screen.


Video by ʏᴏᴜ ꜱᴛɪʟʟ ᴡᴏɴ'ᴛ ʜᴇᴀʀ on PS4. Length: 05:27 minutes.


Sections[]

The ending sequence takes place on three maps that combine elements from different levels and have special areas with triggers changing the light parameters. The reason for such division is most likely due to level map size and environment/lighting mechanics (each "mini-map" uses a quarter of level terrain, either "north-west" or "south-east", the other two quadrants remain unused because they'd have the same sky and fog colors as the adjacent mini-levels). (Speculation) It was previously suggested that the sequence was split into three levels due to memory constraints; whilst this could be a contributing factor, the main reason appears to be that game engine restrictions wouldn't allow two differently lit sections side-by-side thus limiting each "level" to two usable quarters as described above.

  • The first of the three credits maps (named Level_Credits in the files) starts from the Snow area, transitions to Tower and ends in the Underground. It is the longest section of the credits sequence, that lasts about 140 seconds. During the transition to the second part, the game makes a save file that yields progression if a portal hasn't been used.
  • The second section (named Level_Matt in the files) combines Sunken City at midday and Pink Desert at dusk.
  • The last section (named Level_Chris in the files) comprises of night versions of Broken Bridge and Chapter Select. With the end of the song I Was Born For This, the game loads Chapter Select map (Level_Graveyard) and shows the CMATW screen.

Main song ("I was born for this")[]

Composed by Austin Wintory.


Video by Austin Wintory - As Noted on Youtube. Length: 04:46 minutes.


Original text Phonetic transcription Translation Language Source
Stat sua cuique dies
Stat sua cuique dies
To each his day is given
To each his day is given
Latin The Aeneid (Book X, verse 467)
Maél is mé tó féran 'Tis time that I fare from you Old English Beowulf (verse 316)
Ὤλετο μέν μοι νόστος
Ὤλετο μέν μοι νόστος
Oleto men mee nostos
Oleto men mee nostos
Lost is my homecoming
Lost is my homecoming
Homeric Greek The Iliad (Scroll IX, verse 415)
C'est pour cela que je suis née I was born for this French Attributed to Joan of Arc
この道や
行く人なしに
この道や
秋の暮
Kono michi ya
Yuku hito nashi ni
Kono michi ya
Aki no kure
On this road
Goes no one
On this road
Autumn sunset
Japanese Matsuo Bashō
C'est pour cela que je suis née
Ne me plaignez pas
C'est pour cela que je suis née
I was born for this
Do not pity me
I was born for this
French Attributed to Joan of Arc

Gallery[]

If you wait until the very end (after CMATW), the sun will rise and the scene will turn into the "Start Journey" screen thus completing the circle. However, in this version of the title screen the mountain is now visible (when you start the journey, there is no mountain and it's only revealed once you trigger the title card).

Walking in the credits[]

Although the Credits sequence is built in the same way as normal Journey levels, it's not a playable level.

PC-SMALL-75x43.gif it is possible to walk in the Credits with modifications running on the game. Please see modding wiki for more information.

Thank you rebi for sharing the video (judging by date it probably is was made on the PC version)! See also video description.

Video by rebi on . Length: 31:00 minutes.


Trivia[]

  • A game update added distant shooting stars can be seen in the night sky (those are just brief lines unlike the magical Shooting Stars which are made of symbols).
  • Starting from chapter select portals prevents robe tier upgrade from happening when hitting the end of journey save in the level transition from Credits to Matt.
  • There's a couple of unused/test timeline/cutscenes in the three levels. [1]
    • Matt extended the sequence beginning to the underground entrance in sunken city showing the star path in more detail and connecting it to where it ended.
    • Chris has a unused End timeline that is intended for CMATW which was moved to Graveyard instead.
  • Credit levels are authored at half-scale, the wayfarer is scaled down as well.
  • Every credits level has a wayfarer placed on the map as a “decoration”[2].
    • A Wayfarer can be seen standing on the left side of the bridge in the Snow level, watching the star flying by. This is in fact the player’s wayfarer instance, but the player no longer has control.[2].
    • Two wayfarers, are seen jumping into the rest area in the Sunken City section. The first one is non-controllable player’s wayfarer that the game sets as 4th tier red robe[2].
    • The wayfarer meditating in the night section of Broken Bridge is another instance of using player’s wayfarer as a "decoration". This one too appears as 4th tier red robe[2].
    • Although the player's wayfarer instance is used by the game on these levels, it's merely a decoration (story-wise, the wayfarer that has just completed the journey has become a shooting star).
  • New kelp can be seen growing from the broken pipe as the star flies through the Kelp Room in Underground section.
  • PS4-SMALL-75x43.gif There is a typo in PS4 credits ("Director, International Development & Locaisation Services", watch closely the Pink Desert / WM factory section).
  • PC-SMALL-75x43.gif If aborting the credits with the Chapter Select option, the music and text do not stop.[3]
    • Credits scroller and music are global entities, this makes the game unstable outside of the intended environment; Menu is not expected to be accessed. Highly recommended to reboot if interrupting credits.
  • Although the ending is deliberately ambiguous, the Credits sequence starts where the Snow level ended, with a new tombstone in the middle being the only one glowing (albeit briefly), which suggests rather strongly that canonically the Wayfarer is, in fact, dead.
  • The credits sequence correlates with "the return" part of the Joseph Campbell’s Monomyth model (see below).
  • Notes on the Monomyth:
    • A monomyth describes a common story or pattern observed in otherwise unconnected mythologies, originally in the context of ancient myths of various tribes or cultures where geographical and/or temporal constraints rule out the possibility of either myth being derived from or influenced by another despite strong similarities in their narratives.
    • The "Hero's Journey" monomyth was popularised by Joseph Campbell's work in 1950 and subsequent research; Campbell identified 17 stages of the journey, which are often organised in three acts: Departure, Initiation and Return.
    • a simplified version of the journey (a "nobody" leaves the comfort of the "known" to answer the call of "unknown" and returns transformed into a hero) is now broadly recognised as a narrative tool and is used in contexts ranging from art to business presentations. Luke Skywalker's story in the original Star Wars movie is often cited as an example of the Hero's Journey.

The flight of the shooting star in the credits especially resembles "the magic flight" stage that Campbell describes as such: If the hero in his triumph wins the blessing of the goddess or the god and is then explicitly commissioned to return to the world with some elixir for the restoration of society, the final stage of his adventure is supported by all the powers of his supernatural patron.


Quotes[]

In the end of the hero’s journey the hero always returns to its origin. So this is also part of the reason why the credits for Journey are actually slightly different from Flower and Flow.
~ Jenova Chen, Journey developers commentary.
I am really glad this came together, because it really ends the journey well. It ties it all together. (…) Now when you see that opening sequence, you will know what the shooting star is.
~ Matt Nava, Journey developers commentary.

References[]

  1. Alazar88 found this out through modding and shared on Journey Discord (don't remember but early 2022)
  2. 2.0 2.1 2.2 2.3 https://www.youtube.com/watch?v=C5QkJvpvzrY - Video made with the help of hacking tools that proves player's wayfarer and Nick appearance in the credits sequence.
  3. Even if you go CS oob (to quickly trigger the next level) and enter BB afterwards. Most likely due to the fact that this music is linked to the SFX channel. Ignis on discord in #glitching 2021-07-30

See also[]

Advertisement