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Dive Boost

Main article: Fancy Flying


The Dive Boost is a flying technique in which one first gathers energy by diving down and then releases it with a boost in order to gain altitude. It's the most basic form of fancy flying from which most other fancy flying techniques come from.

How to Dive Boost[]

Difficulty: Easy-SMALL-75x43.gif (the simplest boost)


Instructions[]

  1. Walk off a ledge, or jump if you don't have a ledge (e.g. if you start from a hill).
  2. Aim the camera fully down and move completely forward to initiate a dive.
  3. Jump regularly during the dive to fall more slowly and not lose altitude too fast (about every second).
  4. Before you get close to the ground or when your scarf gets empty, boost by either aiming the camera upward, or move toward the camera while keeping on aiming it to the ground (left stick completely down or 'S' button [PC] on default controls).


Tutorial Videos[]

This video shows and explains the Dive Boost with the two different ways of boosting after the dive: while facing the camera, or camera to the sky and moving forward. Both ways are useful depending on the situation. This video shows a controller but it works the same on pc with keyboard and mouse or keyboard only.

Video by Silversong Gaming on PC. Length: 2:41 minutes.

This video explains the three basic boost methods, including the dive boost, which starts at 2:44. CAPTIONS REQUIRED (EN + JP + auto translate).

Video by Ryu-ichi Aten on PS3?. Length: 3:18 minutes.


Common Mistakes[]

  • When diving with a controller in hands, try to always push the left stick fully forward to initiate the dive, and keep it this way during it (W key only on a qwerty keyboard).
    • This is a very important matter for many fancy flying techniques that require a strong first input to start the dive efficiently: having the left stick up/left or up/right can make it a bit troublesome to get into a diving position.
    • It is possible to make minute adjustments left or right with the left stick from a controller upon diving later on, but it should be avoided since it can easily weaken the boost ! Let the camera stick do this job instead to make turns (or mouse / left, right arrow keys from the keyboard on PC, see Further Tips).
  • Use your scarf ! (don't be shy) Jumping during a dive slows your falling speed down, while you keep charging energy just as fast for the boost. It might be a good idea to "jump" regularly (pumping) rather than holding the button down and emptying your scarf too fast. Jumping regularly during the dive really is the main key to gaining lots of height after the boost !
    • You shouldn't dive for long after you empty your scarf since you would lose height too fast without regaining it after boosting. (You dive faster during a dive boost without jumps than you build up boost energy to regain the altitude lost)
  • If your controller uses Sixaxis (most PS4 controllers for example), make sure to keep it steady! Sixaxis means that moving the controller will adjust the camera, which can often ruin your boosts, especially if you're new to fancy flying. Try to find a way to hold the controller that doesn't let it move around too easily.
  • Problem: My camera always seems to raise a little bit when I’m close to the ground. Is that why I can’t boost properly?
    • Yes, getting too close to the ground will often make the camera raise, even if you keep on pushing it down, which will counter-intuitively make it flatten even quicker ! This can prevent you from taking off the right way and also waste a part of the boost.
    • You should try to boost before getting close to it, to avoid such problems.


Further Tips[]

  • During the dive, a whistling-wind sound effect will play (in addition to any ambient wind). This can be used as an audio cue that you are diving, when unsure about it.
  • Once you are in a dive, you can keep on holding the camera down (right stick, mouse or keyboard arrows). But as mentionned above, know that keeping on pushing it down can instead make it raise quickly depending on close surroundings (rocks, the ground, other objects...). This can affect your camera angle badly.
    • If you do get close to the ground or another object anyway, try to stop pressing the camera down and leave it neutral before it flattens. You can even flick it to make sure it won't raise at all, or just hold the camera completely left or right to help preventing it from happening (with a left stick still fully forward on a controller of course, to keep charging energy nicely).
    • A dive can turn into a Dropshoot if you stop pressing the camera down before touching the sand !
  • You can turn the camera sideways to aim at a certain place during the dive, and then boost towards it more easily. (Moving the camera strictly sideways doesn't affect its angle the way it can when pushing it down and being too close to the ground or other objects.)
  • The longer the dive the stronger the boost becomes...
    • ...up to a certain limit of course, after about 19 seconds of dive you will reach the max boosting value possible with a Dive Boost, due to its associated camera angle.
    • This doesn't mean you should attempt to dive for this long, since you would waste tons of altitude during the dive without regaining it all after boosting (diving fast with an empty scarf is bad)
    • Consider using flyers to recharge your scarf and attempt huge boosts when combined with dive boosting instead ! (see Flyer Boosting)
  • Read the Level Boost page to reach more distance and possibly more height after boosting !


Variations[]

Trivia[]

The dive boost is one of the few Fancy Flying techniques the Journey developers actually intended, before the players found a way to turn it into a whole new rich and immersive gameplay experience (maybe jumping during the dive wasn't intended however).

These secret flying techniques were called "Swooping" by the developers and were added in the game late during the development.

Swooping hasn't been tested much and this is probably the reason why we can do so much with it today!

source: https://twitter.com/matt_nava/status/1426804904396394497

We can assume the "swooping" intended by the developers possibly included dive boost, level boost, slow boost and maybe even reverse dive boost.

Based on how various FF exploits are triggered, my guess would be that swooping itself is essentially Dropshoot (gliding on the ground with "wings" spread) and things like Charge Boost and Super Boost are unexpected consequences of this ability to switch to swooping. Qtzl3000 (talk) 03:26, 21 August 2021 (UTC)

Quotes[]

I legitimately did not know that was possible — Austin Wintory on Twitter, replying to @seki_albatross and @matt_nava

My favorite use of DB is to fly with the Carpets in Pink Desert, as part of the flock.

The boost power helps to fly longer to catch up to them and get charge. — Ravingmadness


See also[]

Fancy Flying TECHNIQUES
FANCY FLYING BASICS

Fancy Flying is when you control the character and camera together in order to gather energy with a dive and release it in the form of a boost, to gain lots of height, distance and/or speed.
Refer to the main article for general information and tips.

Basic FF-techniques, recommended to learn first:

With Companion: Tandem Flying. Solo: Dive Boost (DB), Dropshoot (DS), Charge Boost (CB)

Expert Mode

Expert Mode introduction article to everything beyond the most basic gameplay.
See also: Glitches, Out of Bounds (OOB), Tricks, Challenges, Category:Expert Mode Glossary.
Robins Guide for Newcomers . 26 Minutes, full of tips, tricks, dos and don'ts.

References[]

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