This article falls under the category Expert Mode.
To avoid frustration or confusion, we recommend getting familiar with the Expert Mode first. Further more, in-depth knowledge of Gameplay Basics is assumed at Expert Mode articles.
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Dry Boosting is a Fancy Flying technique that is similar to Charge Boosting but doesn't require using the "fly" button when charging. The different points that allow Dry Boost all seem to use a hover motion to allow charging, however visually they can differ in how the charge is performed.
How to do it?[]
Aim for the dry boost point and press forward, camera to the ground. Stop pressing fly and try to get a position as shown in the videos and images.
Hover there for a while (recommended time is about 19 seconds for the max boost), just like when Charge Boosting but without pressing fly. Then lift away from the point.
It might not always work, as many things in Journey it will need repeating to get the experience and to make it consistent. Note your scarf won't recharge when charging in a Dry Boost point, because you are considered to be in the air while charging on the contrary to Charge Boosting. Dry Boost points can accompany both companions, which allows the players to recharge each others scarves by touching robes (no effect on the boost quality).
Tips:[]
- It is recommend a player has a basic understanding of the Charge Boost technique before attempting Dry Boost, as these techniques are very similar.
- Some Dry Boost points are used for speed runs while traveling as a Red Robe.
- Some points can lead to camera and controller shake when charging, making them more difficult to control. A player can turn off vibration (when applicable) to help steady the camera and charge more easily.
- Dry Boost points are rare in the game.
Dry Boost Points[]
Chapter Select[]
It is recommended when using this shown method that the player gathers both symbols first. The ledge below the Dry Boost point has an invisible wall which will not allow the player to walk any further left, it's recommended to use this as a jump point before connecting to the charge point above.
Broken Bridge[]
This is a combination of Dry and Super Boost point! It's at the South-West side, between/behind an invisible wall.
Note: TenkaraSumo took the challenge to get there in Red. There might be other ways to get there, in White or with a Companion.
Sunken City[]
This Dry Boost point is an invisible barrier along the gate walls of the first rest stop in Sunken City (both sides of the gate work).
It allows the Wayfarer to float and Dry Boost on top of it. It requires the player to fall over the barrier from above, either from using the ledge to drop into it, or by flying. However diving or dropping too fast into the barrier will cause the Wayfarer to cross through it instead.
When falling over the barrier slowly enough there will be a small bounce when hitting it before the wayfarer stays in place and starts charging (as long as you hold the camera to the ground). It is best to do one or two jumps with your wayfarer's head in the wall (camera to the ground) to slow you down at this point just before touching the barrier.
Note it's possible to use this dry boost point in reverse to get a more powerful boost, but if the camera aims fully up during the reverse dive, you will cross through the dry boost point ! So you will have to level it a bit more flat and possibly flick the right stick to maintain the right angle over time (consider doing this only for fun as it is much harder).
Underground[]
This Dry Boost point requires knowledge of OOB paths to reach the location, in the Jellyfish room. At this point the Wayfarer may twitch while charging as shown in the video below.
It is also possible to charge on the West side of this room, near the entrance at the top left. This dry boost point can be used the normal way or in reverse for a more powerful boost (camera aiming up, wayfarer moving towards it to charge). The best way to get in it would be boosting against the left wall, after charging in the kelp room using the flyers. And when at the correct height over the pipes, just start diving there (no risk of crossing through this dry boost point like in SC rest stop).
Red Robe Glitched Scarfless speedruns can make good use of this dry boost point.
Snow[]
There is a dry boost point just above the entrance gate which can be a little hard to use correctly. To enter it you will have to dive in, but avoid having the camera aimed fully down, or you will cross right through it ! Same will happen if you got frozen by not staying close enough to the gate when climbing up, or if you don't dive at all firsthand: unlike SC rest stop dry boost point, you can't stay in place without diving.
It can help to start the dive after resting on the charge boost platform just right of it first, and jump off it to the left above the gate. If you start crossing through the dry boost point, be ready to jump quickly to save it and adjust the camera angle !
This point is very bouncy and the Wayfarer will jump in place until you boost. Once diving in the dry boost point, you can push the camera down since you won't manage to make the camera angle steep enough to cross through it anymore. Before boosting it can help to turn the camera to the side, to avoid getting frozen by going a little too much North. This dry boost point can be used to go OOB solo as a red robe with a long scarf (see it in speedruns Any% or All Symbols Red categories), or to reach directly the heater room in-bounds with the boost (see Platinum% Speedruns).
In the Snow Patrol Field are two big rocks on the right side, near the middle of it. They acts as one big dry boost point, where you can charge at the bottom in two areas, and on the entire top surface of them as well ! It can be used to reach the hidden valley OOB. All it takes is jumping once to start a dive and then control the camera to keep on diving against the rocks. Video / pictures required
Trivia[]
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Quotes[]
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See also[]
Fancy Flying is when you control the character and camera together in order to gather energy with a dive and release it in the form of a boost, to gain lots of height, distance and/or speed.
Refer to the main article for general information and tips.
With Companion: Tandem Flying. Solo: Dive Boost (DB), Dropshoot (DS), Charge Boost (CB)
Expert Mode introduction article to everything beyond the most basic gameplay.
See also: Glitches, Out of Bounds (OOB), Tricks, Challenges, Category:Expert Mode Glossary.
Robins Guide for Newcomers . 26 Minutes, full of tips, tricks, dos and don'ts.
Fancy Flying is when you control the character and camera together in order to gather energy with a dive and release it in the form of a boost, to gain lots of height, distance and/or speed.
Refer to the main article for general information and tips.
With Companion: Tandem Flying. Solo: Dive Boost (DB), Dropshoot (DS), Charge Boost (CB)
Expert Mode introduction article to everything beyond the most basic gameplay.
See also: Glitches, Out of Bounds (OOB), Tricks, Challenges, Category:Expert Mode Glossary.
Robins Guide for Newcomers . 26 Minutes, full of tips, tricks, dos and don'ts.