|This article falls under the category Expert Mode.
To avoid frustration or confusion, we recommend getting familiar with the Expert Mode first. Further more, in-depth knowledge of Gameplay Basics is assumed at Expert Mode articles.
Flap Boost is an advanced flying technique very similar to Slow Boost, but executed with a more subtle angle which allows the Wayfarer to still flap normally rather than "diving" and twirling like in the Slow Boost. It's a very useful boost to reach some heights without using much space or environment (e.g. to dry climb the Tower).
- 1 How to Flap Boost
- 2 Trivia
- 3 Quotes
- 4 See also
- 5 References
How to Flap Boost
Difficulty: Mastering takes a lot of practice.
Difference with Slow Boost
Flap Boosting requires a left stick pressure even lighter than the one applied to a Slow Boost during the dive. It is very precise and hard to pull off quickly everytime without training a lot. The wayfarer will be angled more vertically, head way above their feet, but it is still considered a dive.
It can only work properly with a camera aiming fully down (or the boost gets very weak).
This very light pressure allows the wayfarer to not lose any altitude during the dive, if jumping about every second. It is the reason why flap boosting can give slightly better height than a slow boost, with the same amount of jumps in the air. Also, since you move very little forward during the dive it doesn't take much space to perform.
However Flap Boost has one main default which is the maximum boost power value you can get out of it is rather low ! While a slow boost can give the exact same boost as a dive boost if diving long enough, this doesn't seem true anymore for very light left stick pressures. In-game, it means after diving for 9 seconds (5 jumps in the air, after walking off a platform) you have already reached the max boost power you can gain ! And the lighter the pressure on the left stick is, the lower this max boost value gets (for maximum efficiency when flap boosting, try to apply as much pressure as you can on the left stick while still maintaining the rather vertical body position of the wayfarer).
This is the reason why if you have a long scarf and wish to do a longer dive after flap boosting for a while, you should consider applying a little more pressure on the left stick for the rest of the dive and slow boost instead ! (until emptying your scarf to then boost)
- Start by finding a ledge that you can fall off of (instead of walking down from it and having to waste a jump to get in the air). Try to start from a ledge that's not too close to the ground.
- Point the camera all the way down and hold it this way.
- Walk/Run as fast as you can off the ledge, and allow yourself to dive just a little. Immediately pull most-of-the-way back on the movement stick, still keeping it far enough forward that you move slightly forward.
- Flap every second, allowing yourself to fall a little between flaps. Try to keep your movement stick steady after you find the best spot, and never press it sideways.
- Around the same time as your final flap (just after it), either aim your traveler toward the camera, or aim the camera upward to boost, like usual.
Here is a YouTube tutorial about flap boosting, that will help you understand how it works and give lots of practice advices (followed by other demonstration videos below):
Where to practice?
A good place for beginners to practice is in Broken Bridge, close to the banner on the right that activates the second bridge segment ; specifically, next to the head of the War Machine (this starting point is high above the ground so no risk of getting too close to it during the dive).
Lots of other platforms are good to practice in Broken Bridge as well, like the one shown in the video tutorial above (near the glyph cave with the small flyer banner). However flap boosting can result in a not so great boost from many other platforms in BB, as it is often performed relatively close to the ground and it can prevent the camera from aiming fully down.
You can also practice a vertical ascension of the Tower with flap boosting, by boosting facing the camera!
Left stick pressure
- Don't apply too little or too much pressure on the left stick. With too much pressure you will get a dive boost or slow boost, recognisable by how the wayfarer spins on themself upon jumping, with a body position leaning more forward. With too little pressure during the dive you won't boost (if not moving forward), or just get a bad one (movement stick very slightly forward, yet not enough). Check the video tutorial above at around 33 seconds in, to compare these left stick pressures. Again, try to apply as much pressure as you can on the left stick while still maintaining the rather vertical body position of the wayfarer !
- It isn't a tragedy if you do a few accidental slow boost jumps instead of proper flaps once in a while. (You will just maybe lose some more altitude during the dive and possibly have to jump faster to compensate = shorter dive and weaker boost) Don't forget to lock the left stick pressure you apply once you find the sweet spot, to avoid this. Stopping on pressing the left stick enough forward on the other hand can kill the boost very fast.
Flapping speed, environment
- Try not to flap too fast ; since it will use your jumps faster than needed, while they could contribute to making you dive longer instead for a better boost. Don't let yourself fall a lot between jumps either since you will lose height really fast this way. The goal is to stay at about the same height when diving.
- Like with most cases, getting too close to the ground, walls, or other platforms can flatten your camera angle (since you are applying pressure on the camera stick at this moment). Pay attention when flap boosting from a small platform (or from the ground, though not recommended), to "jump" a bit faster and reach a correct height, where the camera won't get affected by the ground anymore (or your boost will be greatly reduced). The ground can really be the worst ennemy of the flap boost !
- When diving, avoid holding the camera stick right or left brutally to make a turn. Unlike when slow boosting, the wayfarer won't change direction as fast upon turning the camera, and as a result you will stop charging energy for the boost. Only move the camera sideways slowly when charging !
- This boost being very precise, it's hard to perform it well with a companion nearby affecting the camera during the dive. If you try boosting with a camera up and a companion behind the camera, there is a big chance you won't be able to aim the camera fully up as well. You can't boost well enough if a platform is too close behind your back either and you choose to boost with the camera up: It feels like the camera itself hits the platform and stops raising after.
Flyer Boosting with Flap Boost
Just like for dive boosting and slow boosting, you can (and probably should) use flyers if they are nearby, when flap boosting. (see flyer boosting)
- Maybe the most common way to use them is to walk forward fast camera down, chirp and let them carry you in the air as you apply a flap boost left stick pressure as early as you can, when they start lifting you up.
- Wait until they carry you all the way up to start jumping slowly like usual.
- If there are a lot of flyers you will have charged for a few seconds already before jumping, so remember it is pointless to stay in a flap boost position for more than 9 seconds ! Switch to a slow boost position after only 3 to 4 jumps depending on how many flyers there were.
You can also chirp at flyers mid-air after having started a flap boost already and switch to a slow boost at that moment, or when they are done carrying you.
This combination between flap and slow boost with the help from flyers can give you lots of height after boosting.
- No matter how many times you jump when flap boosting, if you boost toward the camera it seems to help when the last jump has a slow boost or dive boost left stick pressure. The wayfarer can be slow to start boosting after a flap, and it can spoil a little bit of the boost.
- Boosting facing the camera will give you slightly more height because no energy will be lost while aiming the camera up, like for many other boosts. Though because as explained earlier you can't turn the camera sideways fast and keep on charging boost power, it can be a bit tricky to boost facing the ground and in the same direction as the one you were facing when starting the dive (take your time for it).
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|“||I don't know how the %$#* do i get boost from those lame jumps, but well, seems like this is slow boost at it's slowest!||„|
|~ Авалоки Тешвара / aravshetikolava|
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