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'This is an "Expert Mode" article or section. To avoid frustration or confusion, we recommend reading the Expert-Main-Articles first, those can be found on the main article.'

Flyer Boost (here an advanced combination of Flap Boost and then Ainshent Boost with the flyers)

Flyer Boosting is a more advanced flying technique that combines Dive Boosting or its variations with mid-air scarf recharges, achieved by chirping at flyers whilst in a dive. Flyers are often used to increase the boost more and/or travel significant distances. Players often refer to this combined method simply as "dive boost", with implied chirping at flyers during the dive even if they are not mentioned.

How to do it?[]

Difficulty: From Easy-SMALL-75x43.gif to Hard-SMALL-75x43.gif depending on the FF technique associated and your approach to Flyer Boosting.

PC-SMALL-75x43.gif Can be done with a keyboard or keyboard and mouse except when combining Flyer Boosting with "Slow" boosting techniques.

You should know the basics of boosting. Then it's mostly just about aim, timing for the chirp and handling the sticks (on a controller) while chirping.

Flyers not only recharge your scarf when chirping at them (more or less depending on how many there are), they also carry you in the air for a few seconds during which you will glow and stop losing altitude, while still diving.


  1. Initiate a dive like for a dive boost. (The left stick on a controller should be pressed forward for the entire duration of the dive to charge well, never sideways. "w" key only on a qwerty keyboard.)
  2. Try to aim for a group of flyers with the camera, and jump about every second more or less to extend the dive duration or reach flyers far away. You can also hold the jump button down if you risk getting too close to the ground before reaching the flyers and got enough scarf length.
  3. Do a big chirp when near the flyers, preferably slightly above them. Try to do one jump at the same time to avoid getting too close to the ground. It's often a good idea to start pressing the chirp button in advance, this way you can release its full power the moment you pass by the flyers.
  4. Boost, either by facing the camera while it aims down, or just aim the camera to the sky and continue to move forward. There are multiple moments when you can boost after chirping:
    • Boost straight away after the chirp, with a refilled scarf (easier/faster method)
    • Let the flyers carry you for about 2-3 seconds while you are still diving as they make you glow (you can jump or not at all), then boost.
      • It can make your boost more powerful due to a longer dive without loss of altitude by the end, especially if aiming the camera more down. (Read the level boost article to understand camera angle impact on the charge)
      • You will have a full scarf in the air after boosting with this technique as well, or almost.
    • When done glowing after the chirp, you can also continue the diving part longer with your now replenished scarf and continue to jump, for a really strong boost. Boost when you run out of scarf (or whenever you want before that).
      • It might be better to hold the jump button down for this last part of the dive, since you should probably get pretty close to the ground by now.
      • Or you could also aim for another nearby flyer group during the same dive with enough height, and chirp at them too before boosting.
      • Make sure to have your camera aiming fully down when using this technique to ensure charging more boost power. Note it can be hard to maintain the camera angle if getting really close to the ground (see common mistakes).
  5. Once high up in the air after boosting you can dive again toward the next flyers to repeat the whole process over and over. If you are a beginner it is often better to boost while facing the camera, in order to retrieve a diving position faster later and see better where to go next: especially when playing with a controller or keyboard only rather than a mouse, since the camera moves very slowly once you run out of boost. If you intend on diving again after boosting with a camera to the sky, it is often better to start diving again before you use all your boost. A camera to the sky helps to aim better during the boost though. Both boosting methods are useful depending on the situation.


  • A very common place to practice flyer boosting is in Broken Bridge, where after releasing the flyers, you can chirp at them one after the other, and boost in-between when needed.

Here is an example of what it can look like with a leveled camera angle during the dives. Notice how the fancy flyer dives again before running out of boost while facing the sky, in order to keep their camera and wayfarer speed (avoiding running out of boost in the air):

Video by Nichero 4 on PS4. Length: 1:25 minutes.

Another example in BB, with instructions to gain a very powerful boost after a single dive:

Video by aravshetikolava on PS4. Length: 1 minutes.

It is possible to get OOB by boosting over the wind walls North or South of BB with flyer boosting ! (which can be an interesting alternative to work on, rather than Charge Boosting to get there). See the Flyer Boosting video just above, or the tutorial from aravshetikolava below to see an example, at around 8min20.

  • In the Tower level, after releasing the first level of goo, a good challenge is to try to reach the shrine in a single dive, by circling around the tower itself, and chirping at every flyers. This might take you many tries, it is hard to reach the very top, but it is a great exercise to work on. It works better when aiming the camera fully to the ground the whole time (or at least for the end of the dive), and holding the jump button down continuously, while doing big chirp successions (a more leveled camera angle will make you go faster between the flyers but won't allow to get a powerful boost). The reason you can aim the camera fully down is because the flyers will prevent you from dropping in the goo. It can work by turning clockwise or counter clockwise around the tower. Stop holding the jump button for a few seconds if you find yourself too high to chirp at the next flyer group. Note that as long as you are glowing, you actually don't even need to jump at all to conserve your height. It may be best to circle around the tower between the flyer platforms and the tower, to avoid hitting the flyer platforms. After 19 seconds of dive you should have reached the max boost power dive boosting or slow boosting can give and be able to rise high up there. You can also slow boost for more control and losing less height when diving, or reverse flyer boost to get an even better boost ! (though it may be harder to perform)
  • The Tower exercise mentioned above can be done around the small tower of Pink Desert as well ; the one on top of which you can find a glowing symbol: there are two flyer groups here on both sides of it. Because there are fewer flyers, it is possible you will have to focus on aiming at the flyers sometimes rather than keeping the camera fully to the ground all the time. And maybe you will have to pump the jump button between flyer groups since you will empty your scarf too fast otherwise. When getting ready to boost soon, make sure the camera aims fully down to ensure you are charging more boost power.
  • This external video shows the Flyer Boost technique in action, in the kelp room of the Underground. The same can be done in the first rest stop of Sunken city, where you can find a huge flyer group. For this exercise, with a controller it usually works better to hold the camera stick left or right all the time during the dive, in order to circle and remain in flyer chirping range. Try to do medium to big chirps all the time so they can make you glide continuously.

Common Mistakes[]

  • Not anticipating a chirp well, and missing the flyers.
  • Having aiming accuracy problems to reach the flyers. Try to aim at the flyers soon when starting the dive, and then just focus on using your jumps to control your height with minor camera adjustments if needed + the incoming chirp (keep one jump for it if you can).
  • Getting too close to the ground before lifting, and losing some boost in the process because it flattens the camera angle. You should try to stay high enough above the flyers when chirping at them, if they are close to the ground. Note it can also mess up the camera angle when boosting facing the sky.
    • If you do get too close to the ground anyway, make sure to stop pressing the camera to the ground (in case you do), and your camera should remain angled as it was (you can turn it strictly left or right though: the video from Ava above is a good example of it, just before boosting). Maybe even consider flicking the right stick from a controller in this situation to make sure it doesn't level out! (see the Dropshoot page for the flicking technique)
  • Running out of scarf before being able to reach the flyers and falling on the ground. If you are about to run low on scarf power and can't reach the flyers with the current dive, it is best you do a short boost toward the camera (after turning the camera sideways a bit preferably), and then dive again toward the flyer group located a bit too far away.

Further Tips[]

  • Not every group of flyers will refill your scarf as much, depending on their number, so take this into consideration and use your jumps cleverly to be able to reach the next flyer group.
  • Chirping at a big flyer group can be an opportunity to aim your camera fully down for a short moment, since the flyers will prevent you from dropping as you glow, and it can contribute to a better boost (especially if the dive was rather long before that). The max boost power is reached after diving for about 19 seconds, but if you dived for too long with a flat camera angle or boosted a little in-between you will have to dive longer than that to reach it.
  • Try the exercises mentioned above, or reproduce what you see in the video tutorials below !
  • In case you are rather close to the ground or any other wall/object before boosting, it is often better to boost toward the camera and only press it down after about 2-3 seconds of boost, or the camera input will instead flatten it for the start of the boost due to the proximity of these objects.
  • Chirping at a big flyer group can give you free jumps as long as you keep on glowing, since they will recharge more than your scarf length.
    • Taking a symbol can have the same effect and it is especially useful to hold the jump button down in this situation, since grabbing a symbol won't make you glide in the air the way chirping at flyers would.

Tutorial videos[]

This is a detailed video tutorial explaining how to Flyer Boost (with Dive Boost and Level Boost only):

Video by aravshetikolava on PS4. Length: 13:25 minutes.

This video explains how to use your camera efficiently to achieve greater boosts and overall control with Flyer Boosting, along with Slow boost, Reverse dive boost (and Flap boost) demonstrations when combined with Flyer Boosting.

Video by nathanj on PC. Length: 21:40 (Flyer Boosting starts at 8:13) minutes.

Video by Journey and Sky: Light Awaits Videos on PS3. Length: 1:20 minutes.

A video that shows a lot of flyer boosting (at 3:27 min)

Video by Journey and Sky: Children of the Light Videos on PS3. Length: 19:28 minutes.


  • The distance from which Flyers would respond and come in to recharge you depends on the size of the sonic bubble; on some levels such as Paradise this allows calling them from far behind.
  • Picking up a glowing symbol during a dive can be used the same way as flyers, and it will recharge your scarf fully everytime.


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See also[]

  • Goo Boost: another way to recharge your scarf before boosting, when no flyers are available.
  • Slow boost: Instead of diving with a full left stick pressure on a controller, you can press it more lightly to dive longer and increase the upcoming boost even more! It can be combined with flyers the same way as a dive boost.
  • Reverse dive boost: It can be done with flyers too for a better boost, though it is harder to perform.

Fancy Flying is when you control the character and camera together in order to gather energy with a dive and release it in the form of a boost, to gain lots of height, distance and/or speed.
Refer to the main article for general information and tips.

Basic FF-techniques, recommended to learn first:

With Companion: Tandem Flying. Solo: Dive Boost (DB), Dropshoot (DS), Charge Boost (CB)

Expert Mode

Expert Mode introduction article to everything beyond the most basic gameplay.
See also: Glitches, Out of Bounds (OOB), Tricks, Challenges, Category:Expert Mode Glossary.
Robins Guide for Newcomers . 26 Minutes, full of tips, tricks, dos and don'ts.


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