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== About this article ==
 
== About this article ==
  +
Newcomers are often confronted with a '''flood of basic and advanced terms''', as well as community names for certain NPCs or places in the game.
  +
 
The Wiki is based on things that community members found out, already when ''Journey'' came out in 2012. Since the old TGC forum got deleted, there was no common meeting point for the community anymore. Now the ''Journey''-discord is our new home.
 
The Wiki is based on things that community members found out, already when ''Journey'' came out in 2012. Since the old TGC forum got deleted, there was no common meeting point for the community anymore. Now the ''Journey''-discord is our new home.
   
To re-gather information, a new forum was created. Not all information from there was transported to the Wiki yet. [https://thatgamecompanyfan.boards.net/board/6/journey New forum].
+
To re-gather information, a new forum was created. Not all information from there was transported to the Wiki yet. [https://thatgamecompanyfan.boards.net/board/6/journey New forum], [https://thatgamecompanyfan.boards.net/thread/13/glossary glossary on the forum]. Aravshetikolava did share many things there and put the work into a list of '''common terms used by the community'''.
   
  +
The article is meant to educate about the ''Journey'' community terminology. It is not meant to present all articles on the Wiki.
Aravshetikolava did share many things there and put the work into a list of '''common terms used by the community'''. Newcomers are often confronted with a flood of basic and advanced terms, as well as community names for certain NPCs.
 
   
  +
* Flying techniques are in [[:Category:Fancy Flying]]
'''Codename:''' the name that developers used in the code to name things in ''Journey.''
 
   
 
<br />
 
<br />
Line 22: Line 24:
 
Note: Some terms from the forum might have changed or expaned. The glossary article needs to adjust to what was put on the Wiki.
 
Note: Some terms from the forum might have changed or expaned. The glossary article needs to adjust to what was put on the Wiki.
   
  +
<br />
== Sorted List of terms ==
 
If one needs a specific shortcut/term, it can be convenient to use CTRL+F to search the page.
 
 
Until the formatting and linking is done:
 
 
* https://thatgamecompanyfan.boards.net/thread/13/glossary
 
* search the term on the wiki, to find out what it means. Most terms are mentioned
 
* [[:Category:Glossary|Category:Glossary]], also to search for terms. Articles are linked there. Some terms might not have an own article or a redicret, thus not in this category.
 
* Flying techniques are in [[:Category:Fancy Flying|Category:Fancy Flying]]
 
 
== General basic terms and VIPs ==
 
[[File:Chapter Select1.jpg|left|frameless|150x150px]]
 
   
  +
== How to use the list ==
   
  +
* List explains also '''terms, that do not have their own article'''. All terms that are an article can be found here: [[:Category: Glossary]].
  +
* Learn about the terms, for the '''[[:Category:Gameplay Basics|Gameplay Basics]]''' by scrolling through the [[#General basic terms, special NPCs and places|first part of the list]].
  +
* '''Codename:''' the name that developers used in the code to name things in ''Journey.''
  +
* Search for a a specific term, by '''using CTRL+F or the search function on your mobile device''' to search it on this page.
  +
* If nothing is found, use the '''Wiki search bar on the top right''', the '''alternative common names''' are mentioned on their article, not on this article.
  +
* Advanced players, scroll through [[#Expert Mode terms|this section]]. Warning, this contains many terms, spoilers and may be confusing to understand at first.
   
  +
== General basic terms, special NPCs and places ==
  +
[[File:Banner-basics.png|frameless|250x250px]] A list of [[:Category:Gameplay Basics|Gameplay Basics]] articles.
   
 
==''Levels:''==
 
==''Levels:''==
Line 44: Line 44:
   
 
The level where you start your ''Journey''.
 
The level where you start your ''Journey''.
  +
{| class="fandom-table"
{{Clear|left}}
 
  +
|The Graveyard
  +
|The Hub
  +
|}
 
[[File:BB.jpg|alt=|left|thumb|250x250px|Broken Bridge]]
 
[[File:BB.jpg|alt=|left|thumb|250x250px|Broken Bridge]]
 
[[Broken Bridge (BB)|'''BB''' - Broken Bridges]]
 
[[Broken Bridge (BB)|'''BB''' - Broken Bridges]]
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Have to build a bridge or get to the other side by flying.
 
Have to build a bridge or get to the other side by flying.
  +
{| class="fandom-table"
{{Clear|left}}
 
  +
|'''Beginning''' - the building and the ledge in front.
[[File:Ss1.jpg|alt=|left|thumb|250x250px|Pink Desert]]
 
  +
|'''Right Side''' - all on the right side of the Bridge pillars.
  +
|-
  +
|'''Left Side''' - all left side of the Bridge pillars.
  +
|'''Bridge''' - when all Bridge Banners are activated, the Bridge is completed.
  +
|}<br />[[File:Ss1.jpg|alt=|left|thumb|250x250px|Pink Desert]]
 
[[Pink Desert (PD)|'''PD''' - Pink Desert]]
 
[[Pink Desert (PD)|'''PD''' - Pink Desert]]
   
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|'''Prisoner Carpets''' - carpets stuck in the factory grid, the ones that can be released with a chirp.
 
|'''Prisoner Carpets''' - carpets stuck in the factory grid, the ones that can be released with a chirp.
 
|}
 
|}
{| class="fandom-table"
 
|
 
|
 
|-
 
|
 
|
 
|}
 
 
 
 
{{Clear|left}}
 
{{Clear|left}}
 
[[File:SC1.JPG|alt=|left|thumb|250x250px|Sunken City]]
 
[[File:SC1.JPG|alt=|left|thumb|250x250px|Sunken City]]
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Also known as the sand slide level.
 
Also known as the sand slide level.
 
{| class="fandom-table"
 
{| class="fandom-table"
  +
|'''1st slide''' - the beginning slide.
|
 
  +
|'''Sunset Hall''' - the large hallway that sparkles in the sun and tilts your camera horizontally.
|
 
 
|-
 
|-
  +
|'''1st Rest Stop/Rest zone''' - the first stop of the sunken city.
|
 
  +
|'''The last/final slide''' - where the light turns purplish and you slide for the final time.
|
 
  +
|-
  +
|'''2nd slide -''' the second slide downwards.
  +
|'''The Pit''' - a place where you drop after the final slide.
 
|}
 
|}
  +
<br />{{Clear|left}}
'''1st slide''' - the beginning slide.
 
 
'''1st Rest Stop/Rest zone''' - the first stop of the sunken city.
 
 
'''2nd slide -''' the second slide downwards.
 
 
'''Sunset Hall''' - the large hallway that sparkles in the sun and tilts your camera horizontally.
 
 
'''The last/final slide''' - where the light turns purplish and you slide for the final time.
 
 
'''The Pit''' - a place where you drop after the final slide. {{Clear|left}}
 
 
[[File:UG.jpg|alt=|left|thumb|250x250px|Underground]]
 
[[File:UG.jpg|alt=|left|thumb|250x250px|Underground]]
 
[[Underground (UG)|'''UG''' - Underground]]
 
[[Underground (UG)|'''UG''' - Underground]]
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The level with water-like sections and [[War Machine (WM)|mean machines]], mostly dark blue colors.
 
The level with water-like sections and [[War Machine (WM)|mean machines]], mostly dark blue colors.
  +
{| class="fandom-table"
 
'''Kelp room and Jellyfish room''' - where there are many cloth creatures.
+
|'''Kelp room and Jellyfish room''' - where there are many cloth creatures.
  +
|'''Second room''' - in this room the second WM comes alive.
 
  +
|-
'''Ambush room''' - a place where the WM jumps up, eating the Longtail.
 
  +
|'''Ambush room''' - a place where the WM jumps up, eating the Longtail.
 
'''First room/Flyer room''' - a room where this WM eats the flyers.
+
|'''Third room''' - a place with the last/northernmost UG symbol.
  +
|-
 
'''Second room''' - in this room the second WM comes alive.
+
|'''First room/Flyer room''' - a room where this WM eats the flyers.
  +
|'''Slide''' - a place where you run away from 2 WM to the shrine.
 
  +
|}<br />{{Clear|left}}
'''Third room''' - a place with the last/northernmost UG symbol.
 
 
'''Slide''' - a place where you run away from 2 WM to the shrine.
 
{{Clear|left}}
 
 
[[File:2019-09-25 18 16 46-Greenshot.png|alt=|left|thumb|250x250px|Tower]]
 
[[File:2019-09-25 18 16 46-Greenshot.png|alt=|left|thumb|250x250px|Tower]]
 
'''[[Tower]]'''
 
'''[[Tower]]'''
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Activating the [[Ancient Glyphs|Glyphs]] will release magic liquid/fog/goo that helps you to get to the top.
 
Activating the [[Ancient Glyphs|Glyphs]] will release magic liquid/fog/goo that helps you to get to the top.
  +
{| class="fandom-table"
 
'''Whale Room''' - a room where the whale swims of when the goo is released.
+
|'''Whale Room''' - a room where the whale swims of when the goo is released.
  +
|'''The murals''' - that you activate to release goo. There are five.
 
  +
|-
'''GOO''' - Water that rises as one activates the murals.
 
  +
|'''GOO''' - Water that rises as one activates the murals.
 
  +
|
'''The murals''' - that you activate to release goo. There are five.
 
  +
|}<br />{{Clear|left}}
 
<br />{{Clear|left}}
 
 
[[File:2019-08-10 16 36 25-Greenshot.png|alt=|left|thumb|250x250px|Snow]]
 
[[File:2019-08-10 16 36 25-Greenshot.png|alt=|left|thumb|250x250px|Snow]]
 
'''[[Snow]]'''
 
'''[[Snow]]'''
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It's cold and the wind blows. Machines make a return.
 
It's cold and the wind blows. Machines make a return.
  +
{| class="fandom-table"
  +
|'''Start area / entrance gates''' - the corridor you autowalk through upon entering the level.
  +
|'''Patrol Fields / War Machine Valley''' - the wide and long area, where War Machines try to get you.
  +
|-
  +
|'''Windy Valley / Whistling Stones''' - big gravestones in a narrow ravine that protest one from the wind.
  +
|'''Seaweed Valley -''' Birdseye Canyon, camera zooms out and above
  +
|-
  +
|'''Carpet House''' - a War Machine part where the frozen Carpet hides.
  +
|'''(Dead) Whale Courtyard''' - a place with lost of Kelps and soothing music.
  +
|-
  +
|'''Heater room''' - it is filled with a warm light after activating the heater in the middle.
  +
|'''Windy Balcony''' - partly sideways view, fight the wind, master the stairs, try to not fall off.
  +
|-
  +
|'''Cloth Bridge''' - the bridge you get to see at the start of the level and have to cross after leaving the heater room.
  +
|'''Death March''' - a big plain, wind blows strongly, Scarf fades away. Last part of the level.
  +
|}
  +
 
{{Clear|left}}
 
{{Clear|left}}
 
[[File:Image02 iriehana PC.png|alt=|left|thumb|250x250px|Paradise]]
 
[[File:Image02 iriehana PC.png|alt=|left|thumb|250x250px|Paradise]]
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<u>Codename:</u> Summit<br />Revelation. Everything about you is scaled up, like heaven.
 
<u>Codename:</u> Summit<br />Revelation. Everything about you is scaled up, like heaven.
  +
{| class="fandom-table"
{{Clear|left}}
 
  +
|'''Start Area''' - Where you leave the vortex, big area with mountains sticking out of the fog.
  +
|'''Whale pools''' - two big pools where the Whales patrol.
  +
|-
  +
|'''Snow Slide''' - slide section after crossing some Banners. One can also fly over it.
  +
|'''Arc of Light''' -where you constantly glow. From last gate to the mountain plateau,
  +
|-
  +
|'''The Kelp Path''' - after the slide, have to use the Kelp and Flyers to go up. Ends at a stone arch with a waterfall.
  +
|'''Last Walk / Summit''' - the plateau and canyon that leads towards the light.
  +
|-
  +
|'''Jellyfish pool''' - Big area, with a big rock in the middle.
  +
|
  +
|}<br />{{Clear|left}}
   
  +
<br />
 
  +
==''Misc Terms, [[Entities|Creatures]] and [[Objects]]''==
 
<br />
 
==''Misc Terms, [[Entities|Creatures]] and [[Objects]]:''==
 
 
[[File:Entity - Ancestor.png|left|105x105px]]'''[[Ancestor|Ancestors]]'''
 
[[File:Entity - Ancestor.png|left|105x105px]]'''[[Ancestor|Ancestors]]'''
  +
  +
<u>Codename:</u> Spirit
   
 
- Big white main character-resembling creatures that appear in History Lessons.
 
- Big white main character-resembling creatures that appear in History Lessons.
  +
[[File:Wildlife - Banner.png|alt=|left|105x105px]]
<br />
 
  +
'''Banner/Ribbons'''
[[File:Carpet.png|left|112x112px|alt=]]
 
   
  +
<u>Codename:</u> Ribbon
  +
  +
- Big long cloth pieces. Some can be activated, others function as pathway; all refill the Scarf.<br />
  +
[[File:Carpet.png|left|112x112px|alt=]]
   
 
'''[[Carpet|Carpets/Dolphins]]'''
 
'''[[Carpet|Carpets/Dolphins]]'''
  +
  +
<u>Codename:</u> Fish/DogFish
   
 
- Living cloth entities that help the player progress through levels.
 
- Living cloth entities that help the player progress through levels.
   
'''[[Chirp]]''' - a visible wave of sound. helps to activate ribbons, gravestones, helps with tandem flying.
+
'''[[Chirp]]''' - (<u>Codename:</u> Shout) a visible wave of sound. helps to activate ribbons, gravestones, helps with [[Tandem Flying]].
   
 
'''[[Companions Met Along the Way (CMATW)|CMATW]]''' - Companions Met Along the Way - a list of Companions appearing after the credits.
 
'''[[Companions Met Along the Way (CMATW)|CMATW]]''' - Companions Met Along the Way - a list of Companions appearing after the credits.
   
'''[[Companions|Companion]]''' - a [[Wayfarers|Wayfarer]] that travels with you. They are possibly the most important part of ''Journey''. The player may encounter other players like them.
+
'''[[Companions|Companion]]''' - (<u>Codename:</u> DudeRemote) a [[Wayfarers|Wayfarer]] that travels with you. They are possibly the most important part of ''Journey''. The player may encounter other players like them.
   
 
'''Dc, Rc -''' Disconnect, reconnect
 
'''Dc, Rc -''' Disconnect, reconnect
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'''First Run''' - a ''[[Wayfarers|Wayfarer]]'' on their first ''Journey''.
 
'''First Run''' - a ''[[Wayfarers|Wayfarer]]'' on their first ''Journey''.
   
'''Flower''' - in the Pink Desert, finding it grants the [[Trophies#Mirage|Mirage Trophy.]]
+
'''Flower''' - in the Pink Desert, finding it grants the [[Trophies#Mirage|Mirage Trophy.]][[File:Wildlife - Flyers.png|left|105x105px]]
 
<br />[[File:Wildlife - Flyers.png|left|105x105px]]
 
 
   
 
'''[[Flyer|Flyers]]'''
 
'''[[Flyer|Flyers]]'''
  +
  +
<u>Codename:</u> Strands
   
 
- Living cloth entities that charges your flying energy if being touched or chirped by the players.
 
- Living cloth entities that charges your flying energy if being touched or chirped by the players.
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'''HL - History Lesson''' - a process of going through the cinematic, where an [[Ancestor]] shows you the history of the world. Opens a path to a next level.[[File:Wildlife - Kelp.png|left|105x105px]]
 
'''HL - History Lesson''' - a process of going through the cinematic, where an [[Ancestor]] shows you the history of the world. Opens a path to a next level.[[File:Wildlife - Kelp.png|left|105x105px]]
   
  +
'''[[Kelp]]'''
   
  +
<u>Codename:</u> Kelps
'''[[Kelp|Kelps]]'''
 
   
 
- Cloth life form that looks like tall grass of various sizes.
 
- Cloth life form that looks like tall grass of various sizes.
   
  +
{{Clear|left}}
'''[[Ancient Glyphs|Mural/Glyph]]''' - an ancient picture that can be found along the way.
 
   
  +
<br />
Reddie/Red Robe/Red Cloak - a [[Wayfarers|Wayfarer]] in a Red Robe
 
  +
[[File:Object - Glyph.png|alt=|left|105x105px]]
  +
'''[[Ancient Glyphs|Mural/Glyph]]'''
   
  +
<u>Codename:</u> Ancestor Painting/Tapestry - an ancient picture that can be found along the way.
'''[[Shrines|Shrine]]''' - A place where one receives the HL.
 
   
  +
'''Reddie/Red Robe/Red Cloak''' - a [[Wayfarers|Wayfarer]] in a Red Robe
'''[[Symbols|Symbol]]''' - A scarf-lengthening shiny collectable. Different non-collectible Symbols appear everywhere in the game too.
 
   
  +
'''[[Shrines|Shrine]]''' - (<u>Codename:</u> Sphinx) A place where one receives the HL.
<br />'''Ribbons, //no image found on this creature, add one?(btw how do you comment on this thing)'''
 
<br />
 
   
  +
'''Robe / Cloak''' - a coat-like Cloth that covers your body. Often classified by [[Wayfarers#Robe Tiers|patterns or color]].
   
  +
'''[[Symbols|Symbol]]''' - (<u>Codename:</u> Secret Symbol) A scarf-lengthening shiny collectable. Different non-collectible Symbols appear everywhere in the game too.
 
[[File:Wildlife - Jellyfish.png|left|105x105px]]
 
[[File:Wildlife - Jellyfish.png|left|105x105px]]
<br /> '''[[Jellyfish|Jellyfishes]]'''
+
<br /> '''[[Jellyfish]]'''
 
- Large species of cloth with a distinct round "head", a long tail, and small "legs" similar to real-life jellyfish.
 
   
  +
<u>Codename:</u> Jellyfish
   
  +
- Large species of cloth with a distinct round "head", a long tail, and small "legs" similar to real-life jellyfish.
 
[[File:Object - Star.png|alt=|left|105x105px]]
 
[[File:Object - Star.png|alt=|left|105x105px]]
 
'''[[Shooting Stars|Shooting Star]]'''
 
'''[[Shooting Stars|Shooting Star]]'''
   
 
- mainly refers to the star that falls to the ruin and turns into a symbol, but can also mean any shooting star in general.
 
- mainly refers to the star that falls to the ruin and turns into a symbol, but can also mean any shooting star in general.
  +
  +
  +
'''Wind wall''' - a wall that prevents a player from leaving game boundaries. [[File:Entity - War Machine.png|left|105x105px]]
  +
[[War Machine (WM)|'''WM''' - War Machine/Guardian]]
  +
  +
<u>Codename:</u> Mech/Guardian
  +
  +
- Large flying mechanical entities designed to attack living cloth creatures.
   
 
[[File:Wildlife - Whale.png|left|105x105px]]
 
[[File:Wildlife - Whale.png|left|105x105px]]
<br /> '''[[Whale]]'''
+
'''[[Whale]]'''
   
  +
<u>Codename:</u> ClothGuardian
- Large cloth creature with a distinct head, four or six wings (possibly fins) and a long, thick tail.
 
   
  +
- Large cloth creature with a distinct head, four or six wings (possibly fins) and a long, thick tail.<br />
  +
===''Special Creatures, Objects or places''===
  +
[https://static.wikia.nocookie.net/journey_gamepedia_en/images/e/e0/Entity_-_Worm.png/revision/latest?cb=20200608040653]
  +
[[File:Entity - Worm.png|alt=|left|105x105px]]
  +
'''[[Mysterious Creature|Flow Creatures]]/Mysterious Creature'''
   
  +
<u>Codename:</u> FlowCreature
[[File:Entity - War Machine.png|left|105x105px]]
 
<br /> [[War Machine (WM)|'''WM''' - War Machine/Guardian]]
 
   
  +
- glowing segmented worm-like creatures that can be found in the Tower level. An Easter egg referring to the game ''Flow'' (flOw)
- Large flying mechanical entities designed to attack living cloth creatures.
 
   
  +
'''Nick''' - (<u>Codename:</u> DudeRemote) Non playable character, can be seen at the level transition from first to second level at the end of the corridor.
'''[[Mysterious Creature|Flow Creatures]]'''
 
===''Special Creatures, Objects or places:''===
 
   
'''Longtail''' - a carpet located closer than others to the PD entrance. Noticeably smaller than other carpets.
+
'''Longtail''' - a Carpet located closer than others to the PD entrance. Noticeably smaller than other carpets.
   
'''Frederick''' - a capet that brings one to a dune top after releasing the group of carpets.<br />
+
'''Frederick''' - a Carpet that brings one to a dune top after releasing the group of carpets.<br />
  +
== Expert Mode terms ==
  +
'''10 min walk/Autowalk''' - a walk acessable by hitting the credits trigger from some places in Paradise OOB. Makes one unable to Chirp, makes the mountain and sand under it disappear.
   
  +
'''Alternate Death March Overlook'''/'''ADMO''' - more East from the DMO tower, a wall acessable only from Snow OOB, has a CB spot as well.
   
  +
'''Banja's hill''' - first dune right at SC entrance where the [[Zimcloak]] and [[Low FPS glitch|Low Frame Rate Glitch]] can be obtained. PS4 only.
   
  +
'''Beach''' - place in Tower OOB, that can be seen with the first level of goo.
<br />
 
   
  +
'''Belle Area''' - in PD OOB, a decoration of SC level on the north, visible from the Factory.
=== ''Tower:'' ===
 
<br />
 
   
  +
'''[[Black Cloth]]''' - a glitch that happens when companion's game crashes in UG (?), all cloth becomes black permanently.(PS4)
=== ''Snow:'' ===
 
'''Entrance Gates''' - gates that lead you to the level.
 
   
'''Windy/whistling stones''' - big gravestones in a narrow ravine that protest one from the wind.
+
'''Black Sky''' - A place in OOB of CS, BB, SC, where sky and fog turns black.
   
  +
'''[[Blackness]]''' - zones on the North and South where light is no more working. Despite complete blackness, player can still see the glow of a companion on the edge of their screen.
'''Carpet house''' - a WM part where the frozen carpet hides.
 
   
  +
'''[[Breaking the Shrine/HL]]''' - changing the HL entrance circle appearance/functionality.
'''Heater room''' - a small room that has a large lantern
 
   
  +
[[Black Sand|'''Black Sand''']] - a glitch that occurs on the level load. random, very rare. (PS4)
'''Patrol Fields''' - WM patrolling on the second field, same WM flies over the death march afterwards.
 
   
  +
'''[[Carpet Chase]]''' - triggering and then flying away from a Frederick or a factory carpet, preventing it from capturing a wayfarer.
'''Whale Graveyard''' - a place with lots of kelps and soothing music.
 
   
  +
'''[[Carpet Warp]]''' - a method used to send a companion to PD OOB. [OoSunkenCityoO, Domes2072]
'''Windy Balcony/Death March''' - the last act of the Snow, a field with dramatic music and strong wind.<br />
 
   
  +
'''Carpets phalanx''' - place in [[Paradise (OOB)|Paradise OOB]] where a bunch of frozen carpets are gathered.
=== ''Paradise:'' ===
 
'''Jellyfish PoolWhale Pools'''
 
'<nowiki/>''The final walk'''
 
   
  +
'''[[Crash Zones|Crash Zone]]''' - an invisible square on the southeast corner of every map. Makes one's game crash. (PS4)
   
  +
'''Death March overlook/DMO''' - in Snow, a tower on the East from Death March gates, has a CB spot.
   
  +
'''[[Disco War Machine / Disco WM|Disco WM]]''' - Underground OOB. a WM sometimes located on the Southeast corner.
== Expert Mode terms ==
 
'''Nick''' - NPC, can be found only outside the playable map.
 
   
  +
'''Disco WM spot''' - a place in [[Underground (OOB)|Underground OOB]] with a frozen WM with blinking colored parts.
   
  +
'''[[Disco Zones and other Disco Stuff|Disco zone]]''' - places in several OOB with blinking colors.
NPC - non-playable character.
 
   
  +
'''[[Disco Zones and other Disco Stuff|Disco Zone]]''' - Underground OOB. A place on the East from the final slide, where one can slide under sand and flicker with rainbow colours,
'''Headbonkers Cave''' - a place used to go outside the map '''Sandfall/waterfall'''
 
   
  +
'''[[Ghost]]''' - a 3d model indicating a companion while companions are no longer connected/a companion is in another level.
'''Banja's hill''' - first dune right at SC entrance where the [[Zimcloak]] and [[Low FPS glitch|Low Frame Rate Glitch]] can be obtained. PS4 only.
 
   
  +
'''Ghost-making spot''' - spots in different levels in which, upon disconnecting, one can create a ghost for their companion.
'''Shadowlands''' - a place in OOB, all along the level on PS3 only.
 
   
  +
'''[[Happy War Machine|Happy WM]]''' - the WMa flipping in air.
'''Carpets phalanx''' - place in OOB where a bunch of frozen carpets are gathered.
 
   
'''Beach''' - place in OOB, that can be seen with the first level of goo.
+
'''Headbonkers Cave''' - a place used to go outside the map '''[[Sandfall / Waterfall|Sandfall/waterfall]].'''
<br />
 
   
'''Disco WM spot''' - a place in OOOB with a frozen WM with blinking colored parts.
+
'''HL board''' - the HL scroll suspended OOB in CS, BB, PD, SC and UG levels.
   
  +
'''Infinite Flight''' - occurs when Companion's game crashes in BB, UG, Tower or Paradise. Allows one to fly in Paradise (sometimes) and in CS (always) without spending any scarf.(PS4)
'''Disco zone''' - place in OOB with blinking colors.
 
   
  +
'''Ink painting''' - Occurs at the edge of blackness outside the Sky box. By going in and out of blackness one can create black patterns on their screen. (PS4)
[[File:BB OOB Foggy area 02.jpg|left|frameless|127x127px]]
 
=== OOB terms ===
 
<br />
 
   
  +
'''Invisible ledge''' - A surface that a player can stand on, however invisible.
=== ''Named places of the levels :'' ===
 
and so on.. :) do copy paste from dump and try to find a "nice" pic to present the topic [[User:Ravingmadness|Ravingmadness]] ([[User talk:Ravingmadness|talk]]) 16:22, 24 December 2020 (UTC)
 
   
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'''Level 09/Bryan''' - (<u>Codename:</u> Bryan) an additional level - beta version of the PD level. It's normally not accessible other than through save editing.
<br />
 
  +
  +
'''Level cube/Sky box''' - A sky/lighting cube in which every level is placed. Becomes visible from some OOB places outside the box. (PS4/PC/iOS).
  +
  +
'''[[Low FPS glitch|Low Frame Per Second glitch]]/LFPS''' - occurs on the zymor/banjah hill. Characterises by critically low fps rate and spiky-looking sands (wild sand). (naturally PS4, PC can be reproduced)
  +
  +
'''Null zone''' - a place under the golden ray to the final walk.
  +
  +
'''[[Out of Bounds (OOB)|OOB/Out of Bounds]]''' - out of the area that the player is supposed to play in, out of the regular map.
  +
  +
'''Offsync GOO''' - different level state for both Companions where one Companion has lower goo level than another.
  +
  +
'''Purple sky''' - purple-coloured sky on the north of the level OOB (PS3)
  +
  +
'''Razorback Ridge''' - a very slim hill that looks like knife's blade. Located to the east from Death March field in OOB.
  +
  +
'''[[Shadowlands]]''' - a place in [[Underground (OOB)|Underground OOB]], all along the level on PS3 only.
  +
  +
'''[[Sky Painting|Skypainting]]''' - Areas outside the Sky box, where any movement gets suspended on the sky for a moment as a still imagery. (PS4)
  +
  +
'''[[Starfields]]''' - areas on the east, west, south, sometimes north sides of almost every map. Has rainbow particles suspended in air and on the invisible sand.
  +
  +
'''[[The ID rule]]''' - a rule by which a higher case ID (e.g. AAexample) receives glitches, while lower case (e.g. zzexample) gives glitches.
  +
  +
'''[[Triggers|Trigger]]''' - a certain place that a wayfarer can hit that makes the game to react. E.g. when sliding on a dune in BB, one can hit a PD trigger and go into the next level. One can trigger WM scare jump by reaching it's trigger.
  +
  +
'''Vortex''' - the suspended vortex from the Paradise entering cinematic.
  +
  +
'''Whale Sonata''' - spinning and singing Whales in the Jellyfish Pool.
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'''[[War Machine Capture (WM capture)|WM Capture]]''' - capturing the WMb at the shrine. [Boko Jay, BelovedKlowny]<br />
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
[[Category:Expert Mode Glossary]]
 
[[Category:Expert Mode Glossary]]

Latest revision as of 19:48, 21 February 2024

About this article

Newcomers are often confronted with a flood of basic and advanced terms, as well as community names for certain NPCs or places in the game.

The Wiki is based on things that community members found out, already when Journey came out in 2012. Since the old TGC forum got deleted, there was no common meeting point for the community anymore. Now the Journey-discord is our new home.

To re-gather information, a new forum was created. Not all information from there was transported to the Wiki yet. New forum, glossary on the forum. Aravshetikolava did share many things there and put the work into a list of common terms used by the community.

The article is meant to educate about the Journey community terminology. It is not meant to present all articles on the Wiki.


Work in progress

  1. Copy paste the sorted list from the boards forum to here. i d copy past the already bit formatted stuff from Glossary dump article. though i really would check whats written there...
  2. Add links to the articles
  3. Compare explanations article<>forum, give better (but short) explanation to each term
  4. Create missing articles
  5. Decide on what should go into Category:Gameplay Basics, Category:Expert Mode Glossary, Category:Glossaries. This is already not very consise imo. Do we need an extra "basic glossary" or want to sort further via Categories?
  6. Check if Articles are added into the (right) categories. Category:Glossary.
  7. I d prefer the Wiki-Discord or Trello, if there is something to decide/discuss. Ravingmadness (talkcontribslogsblock log) Talks were moved here:


Note: Some terms from the forum might have changed or expaned. The glossary article needs to adjust to what was put on the Wiki.


How to use the list

  • List explains also terms, that do not have their own article. All terms that are an article can be found here: Category: Glossary.
  • Learn about the terms, for the Gameplay Basics by scrolling through the first part of the list.
  • Codename: the name that developers used in the code to name things in Journey.
  • Search for a a specific term, by using CTRL+F or the search function on your mobile device to search it on this page.
  • If nothing is found, use the Wiki search bar on the top right, the alternative common names are mentioned on their article, not on this article.
  • Advanced players, scroll through this section. Warning, this contains many terms, spoilers and may be confusing to understand at first.

General basic terms, special NPCs and places

Banner-basics A list of Gameplay Basics articles.

Levels:

Chapter Select1

Chapter Select

CS - Chapter Select/Hub

Codename: Graveyard

The level where you start your Journey.

The Graveyard The Hub
BB

Broken Bridge

BB - Broken Bridges

Codename: Barrens

Have to build a bridge or get to the other side by flying.

Beginning - the building and the ledge in front. Right Side - all on the right side of the Bridge pillars.
Left Side - all left side of the Bridge pillars. Bridge - when all Bridge Banners are activated, the Bridge is completed.


Ss1

Pink Desert

PD - Pink Desert

Codename: Desert

It's a wide and long desert. The sand seems almost pink and the sky greenish.

Group of carpets - the one that can be released with the big ribbon. located inside the crater. Factory - WM factory at the PD end/north.
Little tower - a tower with symbol and a carpet ribbon nearby. Prisoner Carpets - carpets stuck in the factory grid, the ones that can be released with a chirp.
SC1

Sunken City

SC - Sunken City

Codename: Canyon

Also known as the sand slide level.

1st slide - the beginning slide. Sunset Hall - the large hallway that sparkles in the sun and tilts your camera horizontally.
1st Rest Stop/Rest zone - the first stop of the sunken city. The last/final slide - where the light turns purplish and you slide for the final time.
2nd slide - the second slide downwards. The Pit - a place where you drop after the final slide.


UG

Underground

UG - Underground

Codename: Cave

The level with water-like sections and mean machines, mostly dark blue colors.

Kelp room and Jellyfish room - where there are many cloth creatures. Second room - in this room the second WM comes alive.
Ambush room - a place where the WM jumps up, eating the Longtail. Third room - a place with the last/northernmost UG symbol.
First room/Flyer room - a room where this WM eats the flyers. Slide - a place where you run away from 2 WM to the shrine.


2019-09-25 18 16 46-Greenshot

Tower

Tower

Codename: Ruins

Activating the Glyphs will release magic liquid/fog/goo that helps you to get to the top.

Whale Room - a room where the whale swims of when the goo is released. The murals - that you activate to release goo. There are five.
GOO - Water that rises as one activates the murals.


2019-08-10 16 36 25-Greenshot

Snow

Snow

Codename: Mountain

It's cold and the wind blows. Machines make a return.

Start area / entrance gates - the corridor you autowalk through upon entering the level. Patrol Fields / War Machine Valley - the wide and long area, where War Machines try to get you.
Windy Valley / Whistling Stones - big gravestones in a narrow ravine that protest one from the wind. Seaweed Valley - Birdseye Canyon, camera zooms out and above
Carpet House - a War Machine part where the frozen Carpet hides. (Dead) Whale Courtyard - a place with lost of Kelps and soothing music.
Heater room - it is filled with a warm light after activating the heater in the middle. Windy Balcony - partly sideways view, fight the wind, master the stairs, try to not fall off.
Cloth Bridge - the bridge you get to see at the start of the level and have to cross after leaving the heater room. Death March - a big plain, wind blows strongly, Scarf fades away. Last part of the level.
Image02 iriehana PC

Paradise

Paradise

Codename: Summit
Revelation. Everything about you is scaled up, like heaven.

Start Area - Where you leave the vortex, big area with mountains sticking out of the fog. Whale pools - two big pools where the Whales patrol.
Snow Slide - slide section after crossing some Banners. One can also fly over it. Arc of Light -where you constantly glow. From last gate to the mountain plateau,
The Kelp Path - after the slide, have to use the Kelp and Flyers to go up. Ends at a stone arch with a waterfall. Last Walk / Summit - the plateau and canyon that leads towards the light.
Jellyfish pool - Big area, with a big rock in the middle.



Misc Terms, Creatures and Objects

Entity - Ancestor

Ancestors

Codename: Spirit

- Big white main character-resembling creatures that appear in History Lessons.

Wildlife - Banner

Banner/Ribbons

Codename: Ribbon

- Big long cloth pieces. Some can be activated, others function as pathway; all refill the Scarf.

Carpet

Carpets/Dolphins

Codename: Fish/DogFish

- Living cloth entities that help the player progress through levels.

Chirp - (Codename: Shout) a visible wave of sound. helps to activate ribbons, gravestones, helps with Tandem Flying.

CMATW - Companions Met Along the Way - a list of Companions appearing after the credits.

Companion - (Codename: DudeRemote) a Wayfarer that travels with you. They are possibly the most important part of Journey. The player may encounter other players like them.

Dc, Rc - Disconnect, reconnect

First Run - a Wayfarer on their first Journey.

Flower - in the Pink Desert, finding it grants the Mirage Trophy.

Wildlife - Flyers

Flyers

Codename: Strands

- Living cloth entities that charges your flying energy if being touched or chirped by the players.

HL - History Lesson - a process of going through the cinematic, where an Ancestor shows you the history of the world. Opens a path to a next level.

Wildlife - Kelp

Kelp

Codename: Kelps

- Cloth life form that looks like tall grass of various sizes.


Object - Glyph

Mural/Glyph

Codename: Ancestor Painting/Tapestry - an ancient picture that can be found along the way.

Reddie/Red Robe/Red Cloak - a Wayfarer in a Red Robe

Shrine - (Codename: Sphinx) A place where one receives the HL.

Robe / Cloak - a coat-like Cloth that covers your body. Often classified by patterns or color.

Symbol - (Codename: Secret Symbol) A scarf-lengthening shiny collectable. Different non-collectible Symbols appear everywhere in the game too.

Wildlife - Jellyfish


Jellyfish

Codename: Jellyfish

- Large species of cloth with a distinct round "head", a long tail, and small "legs" similar to real-life jellyfish.

Object - Star

Shooting Star

- mainly refers to the star that falls to the ruin and turns into a symbol, but can also mean any shooting star in general.


Wind wall - a wall that prevents a player from leaving game boundaries.

Entity - War Machine

WM - War Machine/Guardian

Codename: Mech/Guardian

- Large flying mechanical entities designed to attack living cloth creatures.

Wildlife - Whale

Whale

Codename: ClothGuardian

- Large cloth creature with a distinct head, four or six wings (possibly fins) and a long, thick tail.

Special Creatures, Objects or places

[1]

Entity - Worm

Flow Creatures/Mysterious Creature

Codename: FlowCreature

- glowing segmented worm-like creatures that can be found in the Tower level. An Easter egg referring to the game Flow (flOw)

Nick - (Codename: DudeRemote) Non playable character, can be seen at the level transition from first to second level at the end of the corridor.

Longtail - a Carpet located closer than others to the PD entrance. Noticeably smaller than other carpets.

Frederick - a Carpet that brings one to a dune top after releasing the group of carpets.

Expert Mode terms

10 min walk/Autowalk - a walk acessable by hitting the credits trigger from some places in Paradise OOB. Makes one unable to Chirp, makes the mountain and sand under it disappear.

Alternate Death March Overlook/ADMO - more East from the DMO tower, a wall acessable only from Snow OOB, has a CB spot as well.

Banja's hill - first dune right at SC entrance where the Zimcloak and Low Frame Rate Glitch can be obtained. PS4 only.

Beach - place in Tower OOB, that can be seen with the first level of goo.

Belle Area - in PD OOB, a decoration of SC level on the north, visible from the Factory.

Black Cloth - a glitch that happens when companion's game crashes in UG (?), all cloth becomes black permanently.(PS4)

Black Sky - A place in OOB of CS, BB, SC, where sky and fog turns black.

Blackness - zones on the North and South where light is no more working. Despite complete blackness, player can still see the glow of a companion on the edge of their screen.

Breaking the Shrine/HL - changing the HL entrance circle appearance/functionality.

Black Sand - a glitch that occurs on the level load. random, very rare. (PS4)

Carpet Chase - triggering and then flying away from a Frederick or a factory carpet, preventing it from capturing a wayfarer.

Carpet Warp - a method used to send a companion to PD OOB. [OoSunkenCityoO, Domes2072]

Carpets phalanx - place in Paradise OOB where a bunch of frozen carpets are gathered.

Crash Zone - an invisible square on the southeast corner of every map. Makes one's game crash. (PS4)

Death March overlook/DMO - in Snow, a tower on the East from Death March gates, has a CB spot.

Disco WM - Underground OOB. a WM sometimes located on the Southeast corner.

Disco WM spot - a place in Underground OOB with a frozen WM with blinking colored parts.

Disco zone - places in several OOB with blinking colors.

Disco Zone - Underground OOB. A place on the East from the final slide, where one can slide under sand and flicker with rainbow colours,

Ghost - a 3d model indicating a companion while companions are no longer connected/a companion is in another level.

Ghost-making spot - spots in different levels in which, upon disconnecting, one can create a ghost for their companion.

Happy WM - the WMa flipping in air.

Headbonkers Cave - a place used to go outside the map Sandfall/waterfall.

HL board - the HL scroll suspended OOB in CS, BB, PD, SC and UG levels.

Infinite Flight - occurs when Companion's game crashes in BB, UG, Tower or Paradise. Allows one to fly in Paradise (sometimes) and in CS (always) without spending any scarf.(PS4)

Ink painting - Occurs at the edge of blackness outside the Sky box. By going in and out of blackness one can create black patterns on their screen. (PS4)

Invisible ledge - A surface that a player can stand on, however invisible.

Level 09/Bryan - (Codename: Bryan) an additional level - beta version of the PD level. It's normally not accessible other than through save editing.

Level cube/Sky box - A sky/lighting cube in which every level is placed. Becomes visible from some OOB places outside the box. (PS4/PC/iOS).

Low Frame Per Second glitch/LFPS - occurs on the zymor/banjah hill. Characterises by critically low fps rate and spiky-looking sands (wild sand). (naturally PS4, PC can be reproduced)

Null zone - a place under the golden ray to the final walk.

OOB/Out of Bounds - out of the area that the player is supposed to play in, out of the regular map.

Offsync GOO - different level state for both Companions where one Companion has lower goo level than another.

Purple sky - purple-coloured sky on the north of the level OOB (PS3)

Razorback Ridge - a very slim hill that looks like knife's blade. Located to the east from Death March field in OOB.

Shadowlands - a place in Underground OOB, all along the level on PS3 only.

Skypainting - Areas outside the Sky box, where any movement gets suspended on the sky for a moment as a still imagery. (PS4)

Starfields - areas on the east, west, south, sometimes north sides of almost every map. Has rainbow particles suspended in air and on the invisible sand.

The ID rule - a rule by which a higher case ID (e.g. AAexample) receives glitches, while lower case (e.g. zzexample) gives glitches.

Trigger - a certain place that a wayfarer can hit that makes the game to react. E.g. when sliding on a dune in BB, one can hit a PD trigger and go into the next level. One can trigger WM scare jump by reaching it's trigger.

Vortex - the suspended vortex from the Paradise entering cinematic.

Whale Sonata - spinning and singing Whales in the Jellyfish Pool.

WM Capture - capturing the WMb at the shrine. [Boko Jay, BelovedKlowny]