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== About this article ==
 
== About this article ==
 
Newcomers are often confronted with a flood of basic and advanced terms, as well as community names for certain NPCs or places in the game.
  +
 
The Wiki is based on things that community members found out, already when ''Journey'' came out in 2012. Since the old TGC forum got deleted, there was no common meeting point for the community anymore. Now the ''Journey''-discord is our new home.
 
The Wiki is based on things that community members found out, already when ''Journey'' came out in 2012. Since the old TGC forum got deleted, there was no common meeting point for the community anymore. Now the ''Journey''-discord is our new home.
   
To re-gather information, a new forum was created. Not all information from there was transported to the Wiki yet. [https://thatgamecompanyfan.boards.net/board/6/journey New forum].
+
To re-gather information, a new forum was created. Not all information from there was transported to the Wiki yet. [https://thatgamecompanyfan.boards.net/board/6/journey New forum], [https://thatgamecompanyfan.boards.net/thread/13/glossary glossary on the forum]. Aravshetikolava did share many things there and put the work into a list of '''common terms used by the community'''. Without this list, this Wiki would not exist.
   
  +
The article is meant to educate about the ''Journey'' community terminology. It is not meant to present all articles on the Wiki.
Aravshetikolava did share many things there and put the work into a list of '''common terms used by the community'''. Newcomers are often confronted with a flood of basic and advanced terms, as well as community names for certain NPCs.
 
   
 
* Flying techniques are in [[:Category:Fancy Flying]]
'''Codename:''' the name that developers used in the code to name things in ''Journey.''
 
   
 
<br />
 
<br />
Line 22: Line 24:
 
Note: Some terms from the forum might have changed or expaned. The glossary article needs to adjust to what was put on the Wiki.
 
Note: Some terms from the forum might have changed or expaned. The glossary article needs to adjust to what was put on the Wiki.
   
 
<br />
== Sorted List of terms ==
 
If one needs a specific shortcut/term, it can be convenient to use CTRL+F to search the page.
 
   
  +
== How to use the list ==
Until the formatting and linking is done:
 
   
  +
* List explains also '''terms, that do not have their own article'''. All terms that are an article can be found here: [[:Category: Glossary]].
* https://thatgamecompanyfan.boards.net/thread/13/glossary
 
  +
* Learn about the terms, for the [[:Category:Gameplay Basics|Gameplay Basics]] by scrolling through the first part of the list.
* search the term on the wiki, to find out what it means. Most terms are mentioned
 
 
* '''Codename:''' the name that developers used in the code to name things in ''Journey.''
* [[:Category:Glossary|Category:Glossary]], also to search for terms. Articles are linked there. Some terms might not have an own article or a redicret, thus not in this category.
 
  +
* Search for a a specific term, by '''using CTRL+F or the search function on your mobile device''' to search it on this page.
* Flying techniques are in [[:Category:Fancy Flying|Category:Fancy Flying]]
 
  +
* If nothing is found, use the '''Wiki search bar on the top right''', the '''alternative common names''' are mentioned on their article, not on this article.
  +
* Advanced players, scroll through this section.
   
 
== General basic terms and VIPs ==
 
== General basic terms and VIPs ==
  +
[[File:Banner-basics.png|frameless|250x250px]] A list of [[:Category:Gameplay Basics|Gameplay Basics]] articles.
[[File:Chapter Select1.jpg|left|frameless|150x150px]]
 
 
 
 
   
 
==''Levels:''==
 
==''Levels:''==
Line 65: Line 65:
 
|'''Prisoner Carpets''' - carpets stuck in the factory grid, the ones that can be released with a chirp.
 
|'''Prisoner Carpets''' - carpets stuck in the factory grid, the ones that can be released with a chirp.
 
|}
 
|}
{| class="fandom-table"
 
|
 
|
 
|-
 
|
 
|
 
|}
 
 
 
 
{{Clear|left}}
 
{{Clear|left}}
 
[[File:SC1.JPG|alt=|left|thumb|250x250px|Sunken City]]
 
[[File:SC1.JPG|alt=|left|thumb|250x250px|Sunken City]]
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Also known as the sand slide level.
 
Also known as the sand slide level.
 
{| class="fandom-table"
 
{| class="fandom-table"
 
|'''1st slide''' - the beginning slide.
|
 
 
|'''Sunset Hall''' - the large hallway that sparkles in the sun and tilts your camera horizontally.
|
 
 
|-
 
|-
 
|'''1st Rest Stop/Rest zone''' - the first stop of the sunken city.
|
 
 
|'''The last/final slide''' - where the light turns purplish and you slide for the final time.
|
 
 
|-
 
|'''2nd slide -''' the second slide downwards.
 
|'''The Pit''' - a place where you drop after the final slide.
 
|}
 
|}
 
<br />{{Clear|left}}
'''1st slide''' - the beginning slide.
 
 
'''1st Rest Stop/Rest zone''' - the first stop of the sunken city.
 
 
'''2nd slide -''' the second slide downwards.
 
 
'''Sunset Hall''' - the large hallway that sparkles in the sun and tilts your camera horizontally.
 
 
'''The last/final slide''' - where the light turns purplish and you slide for the final time.
 
 
'''The Pit''' - a place where you drop after the final slide. {{Clear|left}}
 
 
[[File:UG.jpg|alt=|left|thumb|250x250px|Underground]]
 
[[File:UG.jpg|alt=|left|thumb|250x250px|Underground]]
 
[[Underground (UG)|'''UG''' - Underground]]
 
[[Underground (UG)|'''UG''' - Underground]]
Line 105: Line 89:
   
 
The level with water-like sections and [[War Machine (WM)|mean machines]], mostly dark blue colors.
 
The level with water-like sections and [[War Machine (WM)|mean machines]], mostly dark blue colors.
 
{| class="fandom-table"
 
'''Kelp room and Jellyfish room''' - where there are many cloth creatures.
+
|'''Kelp room and Jellyfish room''' - where there are many cloth creatures.
  +
|'''Second room''' - in this room the second WM comes alive.
 
 
|-
'''Ambush room''' - a place where the WM jumps up, eating the Longtail.
+
|'''Ambush room''' - a place where the WM jumps up, eating the Longtail.
 
'''First room/Flyer room''' - a room where this WM eats the flyers.
+
|'''Third room''' - a place with the last/northernmost UG symbol.
 
|-
 
'''Second room''' - in this room the second WM comes alive.
+
|'''First room/Flyer room''' - a room where this WM eats the flyers.
 
|'''Slide''' - a place where you run away from 2 WM to the shrine.
 
 
|}<br />{{Clear|left}}
'''Third room''' - a place with the last/northernmost UG symbol.
 
 
'''Slide''' - a place where you run away from 2 WM to the shrine.
 
{{Clear|left}}
 
 
[[File:2019-09-25 18 16 46-Greenshot.png|alt=|left|thumb|250x250px|Tower]]
 
[[File:2019-09-25 18 16 46-Greenshot.png|alt=|left|thumb|250x250px|Tower]]
 
'''[[Tower]]'''
 
'''[[Tower]]'''
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Activating the [[Ancient Glyphs|Glyphs]] will release magic liquid/fog/goo that helps you to get to the top.
 
Activating the [[Ancient Glyphs|Glyphs]] will release magic liquid/fog/goo that helps you to get to the top.
  +
{| class="fandom-table"
 
'''Whale Room''' - a room where the whale swims of when the goo is released.
+
|'''Whale Room''' - a room where the whale swims of when the goo is released.
 
|'''The murals''' - that you activate to release goo. There are five.
 
 
|-
'''GOO''' - Water that rises as one activates the murals.
+
|'''GOO''' - Water that rises as one activates the murals.
 
 
|
'''The murals''' - that you activate to release goo. There are five.
 
 
|}<br />{{Clear|left}}
 
<br />{{Clear|left}}
 
 
[[File:2019-08-10 16 36 25-Greenshot.png|alt=|left|thumb|250x250px|Snow]]
 
[[File:2019-08-10 16 36 25-Greenshot.png|alt=|left|thumb|250x250px|Snow]]
 
'''[[Snow]]'''
 
'''[[Snow]]'''
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It's cold and the wind blows. Machines make a return.
 
It's cold and the wind blows. Machines make a return.
  +
{| class="fandom-table"
  +
|'''Start area / entrance gates''' - the corridor you autowalk through upon entering the level.
  +
|'''Patrol Fields / War Machine Valley''' - the wide and long area, where War Machines try to get you.
 
|-
 
|'''Windy Valley / Whistling Stones''' - big gravestones in a narrow ravine that protest one from the wind.
  +
|'''Seaweed Valley -''' Birdseye Canyon, camera zooms out and above
 
|-
 
|'''Carpet House''' - a War Machine part where the frozen Carpet hides.
 
|'''(Dead) Whale Courtyard''' - a place with lost of Kelps and soothing music.
 
|-
  +
|'''Heater room''' - it is filled with a warm light after activating the heater in the middle.
  +
|'''Windy Balcony''' - partly sideways view, fight the wind, master the stairs, try to not fall off.
  +
|-
  +
|'''Cloth Bridge''' - the bridge you get to see at the start of the level and have to cross after leaving the heater room.
  +
|'''Death March''' - a big plain, wind blows strongly, Scarf fades away. Last part of the level.
 
|}
  +
  +
 
{{Clear|left}}
 
{{Clear|left}}
 
[[File:Image02 iriehana PC.png|alt=|left|thumb|250x250px|Paradise]]
 
[[File:Image02 iriehana PC.png|alt=|left|thumb|250x250px|Paradise]]
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<u>Codename:</u> Summit<br />Revelation. Everything about you is scaled up, like heaven.
 
<u>Codename:</u> Summit<br />Revelation. Everything about you is scaled up, like heaven.
  +
{| class="fandom-table"
{{Clear|left}}
 
  +
|'''Start Area''' - Where you leave the vortex, big area with mountains sticking out of the fog.
  +
|'''Whale pools''' - two big pools where the Whales patrol.
  +
|-
  +
|'''Snow Slide''' - slide section after crossing some Banners. One can also fly over it.
  +
|'''Arc of Light''' -where you constantly glow. From last gate to the mountain plateau,
  +
|-
  +
|'''The Kelp Path''' - after the slide, have to use the Kelp and Flyers to go up. Ends at a stone arch with a waterfall.
  +
|'''Last Walk / Summit''' - the plateau and canyon that leads towards the light.
  +
|-
  +
|'''Jellyfish pool''' - Big area, with a big rock in the middle.
 
|
  +
|}<br />{{Clear|left}}
   
 
<br />
 
 
<br />
 
 
==''Misc Terms, [[Entities|Creatures]] and [[Objects]]:''==
 
==''Misc Terms, [[Entities|Creatures]] and [[Objects]]:''==
 
[[File:Entity - Ancestor.png|left|105x105px]]'''[[Ancestor|Ancestors]]'''
 
[[File:Entity - Ancestor.png|left|105x105px]]'''[[Ancestor|Ancestors]]'''
   
 
- Big white main character-resembling creatures that appear in History Lessons.
 
- Big white main character-resembling creatures that appear in History Lessons.
 
[[File:Wildlife - Banner.png|alt=|left|105x105px]]
<br />
 
  +
'''Banner/Ribbons'''
  +
  +
- Big long cloth pieces. Some can be activated, others function as pathway; all refill the Scarf.<br />
 
[[File:Carpet.png|left|112x112px|alt=]]
 
[[File:Carpet.png|left|112x112px|alt=]]
   
Line 160: Line 171:
 
- Living cloth entities that help the player progress through levels.
 
- Living cloth entities that help the player progress through levels.
   
'''[[Chirp]]''' - a visible wave of sound. helps to activate ribbons, gravestones, helps with tandem flying.
+
'''[[Chirp]]''' - a visible wave of sound. helps to activate ribbons, gravestones, helps with [[Tandem Flying]].
   
 
'''[[Companions Met Along the Way (CMATW)|CMATW]]''' - Companions Met Along the Way - a list of Companions appearing after the credits.
 
'''[[Companions Met Along the Way (CMATW)|CMATW]]''' - Companions Met Along the Way - a list of Companions appearing after the credits.
Line 170: Line 181:
 
'''First Run''' - a ''[[Wayfarers|Wayfarer]]'' on their first ''Journey''.
 
'''First Run''' - a ''[[Wayfarers|Wayfarer]]'' on their first ''Journey''.
   
'''Flower''' - in the Pink Desert, finding it grants the [[Trophies#Mirage|Mirage Trophy.]]
+
'''Flower''' - in the Pink Desert, finding it grants the [[Trophies#Mirage|Mirage Trophy.]][[File:Wildlife - Flyers.png|left|105x105px]]
 
<br />[[File:Wildlife - Flyers.png|left|105x105px]]
 
   
   
Line 183: Line 192:
   
 
'''[[Kelp|Kelps]]'''
 
'''[[Kelp|Kelps]]'''
  +
  +
{{Clear|left}}
   
 
- Cloth life form that looks like tall grass of various sizes.
 
- Cloth life form that looks like tall grass of various sizes.
Line 188: Line 199:
 
'''[[Ancient Glyphs|Mural/Glyph]]''' - an ancient picture that can be found along the way.
 
'''[[Ancient Glyphs|Mural/Glyph]]''' - an ancient picture that can be found along the way.
   
Reddie/Red Robe/Red Cloak - a [[Wayfarers|Wayfarer]] in a Red Robe
+
'''Reddie/Red Robe/Red Cloak''' - a [[Wayfarers|Wayfarer]] in a Red Robe
   
 
'''[[Shrines|Shrine]]''' - A place where one receives the HL.
 
'''[[Shrines|Shrine]]''' - A place where one receives the HL.
   
  +
'''Robe / Cloak''' - a coat-like Cloth that covers your body. Often classified by [[Wayfarers#Robe Tiers|patterns or color]].
'''[[Symbols|Symbol]]''' - A scarf-lengthening shiny collectable. Different non-collectible Symbols appear everywhere in the game too.
 
   
 
'''[[Symbols|Symbol]]''' - A scarf-lengthening shiny collectable. Different non-collectible Symbols appear everywhere in the game too.
<br />'''Ribbons, //no image found on this creature, add one?(btw how do you comment on this thing)'''
 
<br />
 
   
   
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- Large flying mechanical entities designed to attack living cloth creatures.
 
- Large flying mechanical entities designed to attack living cloth creatures.
   
 
<br />
'''[[Mysterious Creature|Flow Creatures]]'''
 
 
===''Special Creatures, Objects or places:''===
 
===''Special Creatures, Objects or places:''===
 
'''[[Mysterious Creature|Flow Creatures]]/Mysterious Creature''' -
   
'''Longtail''' - a carpet located closer than others to the PD entrance. Noticeably smaller than other carpets.
+
'''Longtail''' - a Carpet located closer than others to the PD entrance. Noticeably smaller than other carpets.
 
'''Frederick''' - a capet that brings one to a dune top after releasing the group of carpets.<br />
 
 
 
 
<br />
 
 
=== ''Tower:'' ===
 
<br />
 
 
=== ''Snow:'' ===
 
'''Entrance Gates''' - gates that lead you to the level.
 
 
'''Windy/whistling stones''' - big gravestones in a narrow ravine that protest one from the wind.
 
 
'''Carpet house''' - a WM part where the frozen carpet hides.
 
 
'''Heater room''' - a small room that has a large lantern
 
 
'''Patrol Fields''' - WM patrolling on the second field, same WM flies over the death march afterwards.
 
 
'''Whale Graveyard''' - a place with lots of kelps and soothing music.
 
 
'''Windy Balcony/Death March''' - the last act of the Snow, a field with dramatic music and strong wind.<br />
 
 
=== ''Paradise:'' ===
 
'''Jellyfish PoolWhale Pools'''
 
'<nowiki/>''The final walk'''
 
   
 
'''Frederick''' - a Carpet that brings one to a dune top after releasing the group of carpets.<br />
   
   

Revision as of 16:29, 26 May 2022

About this article

Newcomers are often confronted with a flood of basic and advanced terms, as well as community names for certain NPCs or places in the game.

The Wiki is based on things that community members found out, already when Journey came out in 2012. Since the old TGC forum got deleted, there was no common meeting point for the community anymore. Now the Journey-discord is our new home.

To re-gather information, a new forum was created. Not all information from there was transported to the Wiki yet. New forum, glossary on the forum. Aravshetikolava did share many things there and put the work into a list of common terms used by the community. Without this list, this Wiki would not exist.

The article is meant to educate about the Journey community terminology. It is not meant to present all articles on the Wiki.


Work in progress

  1. Copy paste the sorted list from the boards forum to here. i d copy past the already bit formatted stuff from Glossary dump article. though i really would check whats written there...
  2. Add links to the articles
  3. Compare explanations article<>forum, give better (but short) explanation to each term
  4. Create missing articles
  5. Decide on what should go into Category:Gameplay Basics, Category:Expert Mode Glossary, Category:Glossaries. This is already not very consise imo. Do we need an extra "basic glossary" or want to sort further via Categories?
  6. Check if Articles are added into the (right) categories. Category:Glossary.
  7. I d prefer the Wiki-Discord or Trello, if there is something to decide/discuss. Ravingmadness (talkcontribslogsblock log) Talks were moved here:


Note: Some terms from the forum might have changed or expaned. The glossary article needs to adjust to what was put on the Wiki.


How to use the list

  • List explains also terms, that do not have their own article. All terms that are an article can be found here: Category: Glossary.
  • Learn about the terms, for the Gameplay Basics by scrolling through the first part of the list.
  • Codename: the name that developers used in the code to name things in Journey.
  • Search for a a specific term, by using CTRL+F or the search function on your mobile device to search it on this page.
  • If nothing is found, use the Wiki search bar on the top right, the alternative common names are mentioned on their article, not on this article.
  • Advanced players, scroll through this section.

General basic terms and VIPs

Banner-basics A list of Gameplay Basics articles.

Levels:

Chapter Select1

Chapter Select

CS - Chapter Select/Hub

Codename: Graveyard

The level where you start your Journey.

BB

Broken Bridge

BB - Broken Bridges

Codename: Barrens

Have to build a bridge or get to the other side by flying.

Ss1

Pink Desert

PD - Pink Desert

Codename: Desert

It's a wide and long desert. The sand seems almost pink and the sky greenish.

Group of carpets - the one that can be released with the big ribbon. located inside the crater. Factory - WM factory at the PD end/north.
Little tower - a tower with symbol and a carpet ribbon nearby. Prisoner Carpets - carpets stuck in the factory grid, the ones that can be released with a chirp.
SC1

Sunken City

SC - Sunken City

Codename: Canyon

Also known as the sand slide level.

1st slide - the beginning slide. Sunset Hall - the large hallway that sparkles in the sun and tilts your camera horizontally.
1st Rest Stop/Rest zone - the first stop of the sunken city. The last/final slide - where the light turns purplish and you slide for the final time.
2nd slide - the second slide downwards. The Pit - a place where you drop after the final slide.


UG

Underground

UG - Underground

Codename: Cave

The level with water-like sections and mean machines, mostly dark blue colors.

Kelp room and Jellyfish room - where there are many cloth creatures. Second room - in this room the second WM comes alive.
Ambush room - a place where the WM jumps up, eating the Longtail. Third room - a place with the last/northernmost UG symbol.
First room/Flyer room - a room where this WM eats the flyers. Slide - a place where you run away from 2 WM to the shrine.


2019-09-25 18 16 46-Greenshot

Tower

Tower

Codename: Ruins

Activating the Glyphs will release magic liquid/fog/goo that helps you to get to the top.

Whale Room - a room where the whale swims of when the goo is released. The murals - that you activate to release goo. There are five.
GOO - Water that rises as one activates the murals.


2019-08-10 16 36 25-Greenshot

Snow

Snow

Codename: Mountain

It's cold and the wind blows. Machines make a return.

Start area / entrance gates - the corridor you autowalk through upon entering the level. Patrol Fields / War Machine Valley - the wide and long area, where War Machines try to get you.
Windy Valley / Whistling Stones - big gravestones in a narrow ravine that protest one from the wind. Seaweed Valley - Birdseye Canyon, camera zooms out and above
Carpet House - a War Machine part where the frozen Carpet hides. (Dead) Whale Courtyard - a place with lost of Kelps and soothing music.
Heater room - it is filled with a warm light after activating the heater in the middle. Windy Balcony - partly sideways view, fight the wind, master the stairs, try to not fall off.
Cloth Bridge - the bridge you get to see at the start of the level and have to cross after leaving the heater room. Death March - a big plain, wind blows strongly, Scarf fades away. Last part of the level.


Image02 iriehana PC

Paradise

Paradise

Codename: Summit
Revelation. Everything about you is scaled up, like heaven.

Start Area - Where you leave the vortex, big area with mountains sticking out of the fog. Whale pools - two big pools where the Whales patrol.
Snow Slide - slide section after crossing some Banners. One can also fly over it. Arc of Light -where you constantly glow. From last gate to the mountain plateau,
The Kelp Path - after the slide, have to use the Kelp and Flyers to go up. Ends at a stone arch with a waterfall. Last Walk / Summit - the plateau and canyon that leads towards the light.
Jellyfish pool - Big area, with a big rock in the middle.



Misc Terms, Creatures and Objects:

Entity - Ancestor

Ancestors

- Big white main character-resembling creatures that appear in History Lessons.

Wildlife - Banner

Banner/Ribbons

- Big long cloth pieces. Some can be activated, others function as pathway; all refill the Scarf.

Carpet


Carpets/Dolphins

- Living cloth entities that help the player progress through levels.

Chirp - a visible wave of sound. helps to activate ribbons, gravestones, helps with Tandem Flying.

CMATW - Companions Met Along the Way - a list of Companions appearing after the credits.

Companion - a Wayfarer that travels with you. They are possibly the most important part of Journey. The player may encounter other players like them.

Dc, Rc - Disconnect, reconnect

First Run - a Wayfarer on their first Journey.

Flower - in the Pink Desert, finding it grants the Mirage Trophy.

Wildlife - Flyers


Flyers

- Living cloth entities that charges your flying energy if being touched or chirped by the players.

HL - History Lesson - a process of going through the cinematic, where an Ancestor shows you the history of the world. Opens a path to a next level.

Wildlife - Kelp


Kelps

- Cloth life form that looks like tall grass of various sizes.

Mural/Glyph - an ancient picture that can be found along the way.

Reddie/Red Robe/Red Cloak - a Wayfarer in a Red Robe

Shrine - A place where one receives the HL.

Robe / Cloak - a coat-like Cloth that covers your body. Often classified by patterns or color.

Symbol - A scarf-lengthening shiny collectable. Different non-collectible Symbols appear everywhere in the game too.


Wildlife - Jellyfish


Jellyfishes

- Large species of cloth with a distinct round "head", a long tail, and small "legs" similar to real-life jellyfish.


Object - Star

Shooting Star

- mainly refers to the star that falls to the ruin and turns into a symbol, but can also mean any shooting star in general.

Wildlife - Whale


Whale

- Large cloth creature with a distinct head, four or six wings (possibly fins) and a long, thick tail.


Entity - War Machine


WM - War Machine/Guardian

- Large flying mechanical entities designed to attack living cloth creatures.


Special Creatures, Objects or places:

Flow Creatures/Mysterious Creature -

Longtail - a Carpet located closer than others to the PD entrance. Noticeably smaller than other carpets.

Frederick - a Carpet that brings one to a dune top after releasing the group of carpets.


Expert Mode terms

Nick - NPC, can be found only outside the playable map.


NPC - non-playable character.

Headbonkers Cave - a place used to go outside the map Sandfall/waterfall

Banja's hill - first dune right at SC entrance where the Zimcloak and Low Frame Rate Glitch can be obtained. PS4 only.

Shadowlands - a place in OOB, all along the level on PS3 only.

Carpets phalanx - place in OOB where a bunch of frozen carpets are gathered.

Beach - place in OOB, that can be seen with the first level of goo.

Disco WM spot - a place in OOOB with a frozen WM with blinking colored parts.

Disco zone - place in OOB with blinking colors.

BB OOB Foggy area 02

OOB terms


Named places of the levels :

and so on.. :) do copy paste from dump and try to find a "nice" pic to present the topic Ravingmadness (talk) 16:22, 24 December 2020 (UTC)