This is a gateway article for the levels in Journey, and a general introduction to level articles.
These level names are common community names. Some levels have different names in the game files (revealed by some curious players); those are listed in the table where they are known.
Abbreviated names such as 'CS' or 'BB' are used by community members as a shorthand.
|Level #||Name||Abbr.||Description||Dev. ID||Developer name|
|1||Chapter Select||CS||The level where you start your Journey.||0||Graveyard|
|2||Broken Bridge||BB||Have to build a bridge or get to the other side by flying. Called Barrens in game files||1||Barrens|
|3||Pink Desert||PD||It's a wide and long desert. The sand seems almost pink and the sky greenish.||2||Desert|
|4||Sunken City||SC||Also known as the sand slide level.||3||Canyon|
|5||Underground||UG||The level with water-like sections and mean machines, mostly dark blue colors.||4||Cave|
|6||Tower||-||Activating the Glyphs will release magic fog/goo that helps you to get to the top.||5||Ruins|
|7||Snow||-||Self explanatory, it's cold and the wind blows.||6||Mountain|
|8||Paradise||-||Self explanatory, like heaven. Your scarf regrows and flying seems to be "boosted".||7||Summit|
|Credits||Three levels that together form the ending credits sequence.||
About level articles
In those articles you will find the following chapters:
- Overview. A short description. Hints – but no details or in-depth help – about Trophies, Glyphs and Symbols in the level. If there are "riddles" to solve to advance further in the level, it will be put in a spoiler "how to solve the level". The overview should be rather spoiler-free except for collectibles and Trophies.
- Sections. An in-depth description about every section in the level. There are almost countless things that could (and maybe will) be mentioned here.
- Hints and Tricks, including Companion hints, those give information about disconnecting or differences between what the Companion and you see. Tricks might be helpful to accomplish the level or just something for fun.
- Trophies, Glyphs and Symbols. Under this headline is a detailed description on how to find those, with pictures, text and different paths to these collectibles.
- Sights. If there are certain nice and easy to reach places or even a little glitch to use to get something done, it will be mentioned here. Tricks with glitches/bugs that need extra knowledge will be mentioned in other articles (to shorten the level articles and avoid spoilers and confusion).
- Trivia will cover additional "side" information.
- Quotes. Here YOU can add your quote about this level (and also in the Quotes section of other articles). Funny quote, your theories, other names etc.
- Adjacent levels and related links. Next level and previous level links as well as a link to the category, where you'll find all images and also articles concerning this level (normal stuff). Creatures and other things that are introduced first in that level will be also linked there.
- References. This last section will include references to external sources.
- In terms of game structure, the end game credits sequence are also stored as "levels" with its own maps, camera animation, scripts, etc.
- Three additional levels can be found referenced in Journey game files and were most likely used or created by designers Bryan Singh, Chris Bell, and lead artist Matt Nava respectively:
- "Level_Bryan" (the famous level 9, a work-in-progress snapshot of Pink Desert circa 2011)
- "Level_Matt" (level 10)
- "Level_Chris" (level 11)
- Both "Level_Matt" and "Level_Chris" are part of the ending credits sequence while Bryan is unused yet shipped. These levels cannot be accessed by regular means.
|“||As ava once put it, each level has like 1000 mini games.||„|
|~ Rebi, discord 2020-02-29|
|“||Journey provides a level for each mood. Sometimes i feel more like PD, on other days like Snow or Paradise.||„|