Journey Wiki
Advertisement

This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.

'This is an "Expert Mode" article or section. To avoid frustration or confusion, we recommend reading the Expert-Main-Articles first, those can be found on the main article.'

Paradise (OOB)
Paradise oob mainimage abhi
Details
Level
Paradise
Many places to get stuck (depending on where you go).
Platform
PS3-checked-SMALL-75x43 PS4-checked-SMALL-75x43 IOS-checked-SMALL-75x43 PC-checked--SMALL-75x43

This article explores the out-of-bounds (OOB) areas of the Paradise level. For general information about the level, please refer to the Paradise article.

Overview[]

Dangers[]

There are some stuck places where you get pressed against rock or an invisble wall.

From the top of the mountain, if you fly down into the last walk corridor, you will enter a very bright area. It will be hard to orientate and see your Companion.

When exploring under the level, it may be hard to find a way back. Though spending a while exploring there, grants experience.

Entrances[]

The Paradise is like Swiss cheese - there are many holes to fall into, but not all lead to the big OOB area. The chance of getting stuck in OOB in Paradise is high: the wind may press you somewhere where you can't escape, the goo can make it hard to fly down, and sometimes the entrance where you fell through is just too high up and you can't reach it.

Before the slide[]

The earliest OOB entry known to this Wiki is right before the snow slide section. Follow the cloth bridge from the first arch but rather than entering the slide section, turn right before the second arch and fly along the edge of the slide on the outside until the wind pulls you out-of-bounds. It may be necessary to dive slightly and/or maintain a fairly high speed. Using this method skips the slide triggers which enables additional sights such as frozen carpets behind the Jellyfish Pool.

The video below shows how this OOB can be used (also showing how to reach the Final Walk base which is where the wind walls surrounding the main level end).

Video by qtzl3000 on PS4. Length: 1:21 minutes.


At the start of the slide[]

To enter this OOB it is best you trigger the music by the waterfall at the end of the slide section first (to stop the forced sliding down), then come back to find the OOB hole entrance over the start of the slide. See the following video for instructions (entrance location shown at 0:27 min):

Video by nathanj on PC. Length: 00:59 minutes.


At the end of the slide[]

PS4-checked-SMALL-75x43PC-checked-SMALL-75x34 This entry is located in a little crevice on the outside of the West wall at the bottom of the slide (South-west corner), where it meets the wind wall.

  • First, slide into a pocket that is located on the back of the west wall (1:02). There may be some wind resistance as the boundary wind rail is nearby
  • Once inside, fly west out of the pocket and aim to the right side of the white area to enter (1:28) aiming down. See the video below.

Notes from the original discovery[]

Do not press the "fly" button once you get through the entrance - as that may send you back into the map. Use your controls to aim to the ground, while heading in the direction shown in the video. You can fly when you are near the Grey Triangle Mountain (shown at 1:40) and keep heading in the same direction until you reach OOB.

This video also shows exit path (2:58) that leads you out to the top of the Southwest Mountains surrounding the Kelp. Keep the pool to your right as you go around its edges to go back to the Southwest Mountains.


Video by ThatRandomWayfarer on PS4. Length: 04:58 minutes.


This entry is perhaps the best in Paradise because it gets you past the wind walls into the outer OOB, saving the need to travel all the way to the Monolith to go around the wind walls.

Simplified version[]

Basically as soon as you cross the wind wall you are out-of-bounds. To get in:

  • Simply drop into the crevice head first, pushing into the wind (you'll see the camera twitching as you get past the wind wall)
  • Trace your path back up a bit, pushing in the same direction.
  • You're in! From here you can go wherever you want

The video below shows this simplified method.

Video by qtzl3000 on PS4. Length: 0:47 minutes.


Kelp Path entrance[]

Another entrance can be found on the left side of the Kelp Path near its start. How to find the Kelp Path entrance:

  • At the end of the snow slide, turn right and fly up the main waterfall.
  • When you reach the running water, turn left again and continue on the waterfall edge.
  • Jump past the tall kelp that is now on your left side.
  • Continue in that direction along where the dark rock texture meets the white edge.
  • Find the entrance between an isolated dark texture smudge and that edge. You will be able to simply walk into it.

Alternatively here is a video showing the entrance:

Video by ElektrykOliG on PC. Length: 00:49 minutes.


Jellyfish Pool entrance[]

This entrance is in the Jellyfish Pool, on the wall opposite to the entrance from the kelp area, behind the mountain in the middle. Video below shows the exact location:


Video by ElektrykOliG on PC. Length: 02:02 minutes.



Behind the Summit[]

You can enter OOB when climbing the ending mountain (The way you can go to trigger the color ripples). For this, climb on the West side, and continue further North on the mountain's side, until you drop OOB. To reach the mountain's side first, use fancy flying (various dive boosting-based techniques works).


Video by Rin on PS3. Length: 01:24 minutes.



Getting past the wind walls[]

The Paradise OOB is unique in that most of the regular level is floating above base terrain rather than being built into it. Falling into one of the OOB entrances in most cases lands you on the base terrain (which is already OOB) but wind walls limit your mobility to a relatively small area in the middle of the map. To visit some of the key sights you'll have to break past those wind walls: this is like OOB inside OOB. The wind walls surround most of the level on the west, South and East sides, but there is an opening on the North side near the Final Walk area. If you hit the wind, do not fight it, follow along the wind wall keeping North as your general direction until you reach the Monolith (a very tall pillar at the base of the Final Walk area). The wind walls are open to the east and west from the base; touch the South side of the Monolith and then head straight east (or West) until you see the edge of the map. Then you'll be in the outer OOB and can walk around the level to explore various sights.


Exits[]

Many parts of the Paradise level are floating above base terrain level, so once you fall through there is no easy way back. You can only return in three ways:

  • Climbing invisible walls where you can reach them
  • Floating up using "goo lifts"
  • Dropping in from higher altitude

The following exits are easily accessible:

  • Skydiving from above (Jenova Peak, Final walk OOB, Monolith sides, etc). You can cross the wind walls anywhere when flying from OOB back into the level.
  • Using vertical sides of the goo cubes as "goo lifts", works anywhere around the start area but be mindful of the crash zone in the South-West corner.
    • To use this method, find the area where the goo starts (you'll see floating symbols, the wayfarer will start glowing and floating up).
    • Stay right at the edge between "goo" and "no goo" ("floating" / "not floating") and wait until you float to the "surface" (you'll see ripples on the water and will stop ascending). You'll pass through layers of white mist and will see some interesting artefacts along the way
    • Fly into the level. You'll have to be above the goo to get into the level. If you dive you may end up in the goo below the surface instead with an invisible plane blocking access.
  • Climbing up invisible walls near Kelp Path (use goo edge as a guide but climb towards the huge wall instead of flying into the start area).

Sometimes you can get out by backtracking along the same path you used to enter the OOB, but the way out will often be hidden with no visual elements to look at... try to observe from where you just entered in OOB side.

Exits are harder to find than entrances in Paradise OOB. Multiple exits can be found near the sliding section, but are all sort of hard to find, keep on searching and good luck!


Maps[]

Level map[]

This map shows a general view of the level including key sights, landmarks and navigation elements.

Additional maps[]

No other maps are known to exist at this stage.

Sights[]

Sanded wayfarer Paradise (1)
Level Cube Paradise
P CloudBackdrop1

To give you the chance to explore and find things on your own, sights are featured on their own article.

See here for the list of sights that got added on the Wiki (there may be more and its up to you to discover and show to Companions your own favorite sights).

The Paradise OOB is huge, you can explore not only around the level, but under the rocks too.

  • Beautiful landscapes and views.
  • Places where your Wayfarer becomes "sanded", no robe patterns only one color.
  • Find a phalanx of Carpets hovering in the air.
  • After extensive exploring, people reported that their Mountain vanished :)
  • A bit tricky until you know how to go about it: Visit the very top of the mountain! At the platform at the end, where the golden beam ends, head towards left/West. With a Companion you can fly and try for longer time to get higher and fly along the rocks. First you need to get behind the left side of the Mountain, then walk up.

Other things to do[]

There is more to Paradise out-of-bounds exploration than just sights. Some of the cool experiences include:

  • Playing with light beam triggers
  • Playing with Jellyfish in the Jellyfish Pool
  • Messing around with the whales and getting an Endless Whale Ride
  • Skydiving from the summit and practicing Infinite Boost (IB)
    • ...and variations such as Ainshent Boost which are easier to do in Paradise due to differences in gravity
    • ...and using it to get above the skybox (PS4 and PC only?)
  • Enjoying the level with no mountain and no clouds (see No Summit glitch)
  • Observing Color Ripples and Color Waterfalls (see Color Ripples in Paradise)

Trivia[]

  • The Ancestor Hall and the Vortex were discovered by curious players who were able to modify the game in real time to reveal the area; both the Vortex and the Ancestor Hall can be seen from OOB and inspected up close, but the Ancestor figures cannot be seen without modding the game (except for the regular in-game cutscene).
  • The scripted "fly through the clouds" sequence occupies the entire bottom part of the level, but the wayfarers (and war machines / whales) get teleported to the start of the level during the final dramatic fade-to-white transition. The cutscene elements are getting hidden at the same time. Because of this transition, in some cases you may be able to see the glitter and the chirp bubble of your companion on the far end of the entry area at the moment the level is revealed even though the companion appears to spawn next to you.

Quotes[]

. . .

See also[]

Other general Out of Bounds (OOB) articles
About OOB and more links

Broadly speaking, a glitch is where something in the game does something it wasn't meant to. We do not distinguish between a "wanted Glitch" and actual bugs.
Browse Categories (bottom of articles) to find more related articles:

Robins Guide for Newcomers . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode

Expert Mode introduction article to everything beyond the most basic gameplay. Expert Mode topics:


References[]

Advertisement