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Sometimes when playing online, Journey looks different or is in a different state for each player, see Offsync.

Some of these differences follow the ID rule, knowledge about it will help to understand some happenings in the game and can be used to "gift" Glitches to Companions..


The ID rule

  • determines the differences between such things as what each Companion sees, or what their characters do during cinematics, automatic walks, etc.
  • based on players name or platform ID
  • important to know about, If one wants to create Glitches for a Companion, or understand when something they see is invisible to their Companion. Example: catch a WM for your Companion.

There are many things, that do not look the same for each player, but not all are affected by the ID Rule.

Example: Shooting Stars in Sunken City do not appear at the same time for the players, though it does not matter who is host or client.

Those general "game looks different" things could be collected at Offsync.

The logic behind it[]

While the exact reasons for the ID rule are not known, many players suggest it is because connections between Companions in Journey are peer to peer.

This means that both Companions are connected to one of the servers for their platform (PSN if on PS, Epic Game's servers if on Epic, ...) until the moment of connection.

When they do connect, one becomes "host" and one "client":

LID / Low ID player HID / High ID player
the host for the connection the client/guest
gives glitches receives glitches
triggers/controls glitches,

but may not see them

spectates triggered ID-rule glitches

What is my ID?[]

Your ID can be different to your username.

PC versions[]

Changing name requires game restart to take effect.


The 17 digits[1] Steam-ID aka SteamID64 determines who is LID and HID.

CMATW displays steam community display name if set up. Companions would need reconnection to update the display name if changed.

"On steam, the ID relationship will be defined by account number, not by the account name. The older account is host and younger account is guest."[2]

"According to pipim, the Host/Client ID rule is determined by your Steam ID number and can not be changed."[3]

Epic Games[]

Needs tests to find out if changing the user name has an effect on IDs.

You can change your Epic username every 2 weeks.[4]


The PSN tag is the ID.

How to change PSN ID:

PS4 online


Needs testing, possible that Gamecenter name is used to determine everything, like Epic and PSN.

How names are sorted[]

This will be important, when trying to give glitches to random players or trying out things on an arranged Journey. If one wants to be glitch giver, should choose a name/ID thats at the end of the Unicode list. Some players choose names that start with several z.


A is higher then Z

same with list below, just say "Symbols are on top of the list, high IDs. Numbers come after that.."


The logic behind the name sorting is actually quite simple:

Names are sorted according to reverse Unicode numbering.

However, this is usually not necessary as there are various other in game methods of determining which Companion is the host.

Most of the time what this means is alphabetical order:

A few examples:

  • B must help A
  • a must help A
  • Ab must help Aa
  • Aa must help AA
  • #@ must help 32

Differences that companions experience in each level[]

Note that not only is this list not exhaustive, but that not all graphical differences between what companions see are caused by the ID rule.

Some such as the Dirty robe trick are caused by the by each player themselves, while the reasons behind others, such as the Zimcloak are not known.

As well as being useful for knowing who will see what, these differences can be used to identify the host during a game before both companions' names are shown. Knowing, for instance, that the host (LID) will always be on the left when entering the PD and the client (HID) on the right, provides an easy way to very early on identify who is who.

Pink Desert:[]

PD starting hill


  • after entrance cinematic, arrives to the right side of the level entrance
  • carpets can go OOB
  • can be warped by a Carpet to PD OOB. "In Pink Desert, if Host and Client release group wm carpets after 15 mins, the group of carpets for the Host only will be sent out of bounds, the client will still have carpets and could be the only one to send the Host out of bounds with a warp."[5]
  • You can also force an off-sync state by activating different things and then connecting to your companion. Example: If the host in PD releases smaller carpets and connects to a client with 0 carpets, the hosts carpets will be sent out-of-bounds


  • can be warped to Belle Area

Sunken City:[]

SC starting area


  • after the entrance cinematic, arrives to the left side of the level entrance
  • can receive sticky carpet
  • upon connecting with low ID companion will not lose the sticky carpet


UG starting area


  • arrives to the right side of the level entrance
  • often (especially on PS4) doesn't have visible WM in the flyer room, second(?) or third WM room


  • sometimes has invisible WM in the second room
  • can catch a WM for a companion (it is possible that if LID fails the capture on their screen - they are successful on the HID companion screen. It is not possible otherwise. If HID sees no capture, then LID sees no capture either)


Tower entrance platform


  • arrives to the right side of the level entrance
  • can see the frozen whale
  • has misplaced jellyfish; sometimes jellyfish swim into OOB and back
  • is the recipient of cloth Whale No-Goo Glitch.


Beginning of the snow level


Generic (any level):[]

Naked Companion/Naked Wayfarer[]

Under certain circumstances one companion's robe can, for the other companion, vanish completely. While it is very unlikely, it is not impossible for the first companion's client to glitch and also show them as missing their robe. However, usually only one side can see the glitch, and the other has no idea as it appears perfectly normal to them. For further details see Naked Wayfarer.


The basic information on this page comes from the original posts by aravshetikolava and rebi.


See also[]

Beyond normal gameplay, top-topics
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